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Removed width/height parameters from LoadTexture()
You can directly access the texture width and height now.
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@@ -16,8 +16,7 @@
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#include <SDL3/SDL.h>
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SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, bool transparent,
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int *width_out, int *height_out);
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SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, bool transparent);
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char *GetNearbyFilename(const char *file);
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char *GetResourceFilename(const char *user_specified, const char *def);
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