hidapi: Add a stub driver for Switch 2.

Thanks to kiddkaffeine for the Xcode updates!
This commit is contained in:
Ethan Lee
2025-06-26 13:13:02 -04:00
committed by Sam Lantinga
parent 5972b5295d
commit efea62ed61
10 changed files with 181 additions and 0 deletions

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@@ -729,6 +729,7 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch2.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />

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@@ -80,6 +80,7 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch2.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />

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@@ -619,6 +619,7 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch2.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />

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@@ -1233,6 +1233,9 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch2.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>

View File

@@ -229,6 +229,7 @@
A7D8B54523E2514300DCD162 /* SDL_hidapijoystick.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A7C423E2513E00DCD162 /* SDL_hidapijoystick.c */; };
A7D8B54B23E2514300DCD162 /* SDL_hidapi_xboxone.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A7C523E2513E00DCD162 /* SDL_hidapi_xboxone.c */; };
A7D8B55123E2514300DCD162 /* SDL_hidapi_switch.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A7C623E2513E00DCD162 /* SDL_hidapi_switch.c */; };
A7D8B55123E2514300DCD163 /* SDL_hidapi_switch2.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A7C623E2513E00DCD163 /* SDL_hidapi_switch2.c */; };
A7D8B55723E2514300DCD162 /* SDL_hidapijoystick_c.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A7C723E2513E00DCD162 /* SDL_hidapijoystick_c.h */; };
A7D8B55D23E2514300DCD162 /* SDL_hidapi_xbox360w.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A7C823E2513E00DCD162 /* SDL_hidapi_xbox360w.c */; };
A7D8B56323E2514300DCD162 /* SDL_hidapi_gamecube.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A7C923E2513E00DCD162 /* SDL_hidapi_gamecube.c */; };
@@ -813,6 +814,7 @@
A7D8A7C423E2513E00DCD162 /* SDL_hidapijoystick.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapijoystick.c; sourceTree = "<group>"; };
A7D8A7C523E2513E00DCD162 /* SDL_hidapi_xboxone.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_xboxone.c; sourceTree = "<group>"; };
A7D8A7C623E2513E00DCD162 /* SDL_hidapi_switch.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_switch.c; sourceTree = "<group>"; };
A7D8A7C623E2513E00DCD163 /* SDL_hidapi_switch2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_switch2.c; sourceTree = "<group>"; };
A7D8A7C723E2513E00DCD162 /* SDL_hidapijoystick_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_hidapijoystick_c.h; sourceTree = "<group>"; };
A7D8A7C823E2513E00DCD162 /* SDL_hidapi_xbox360w.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_xbox360w.c; sourceTree = "<group>"; };
A7D8A7C923E2513E00DCD162 /* SDL_hidapi_gamecube.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_gamecube.c; sourceTree = "<group>"; };
@@ -1951,6 +1953,7 @@
F3FD042D2C9B755700824C4C /* SDL_hidapi_steam_hori.c */,
A797456F2B2E9D39009D224A /* SDL_hidapi_steamdeck.c */,
A7D8A7C623E2513E00DCD162 /* SDL_hidapi_switch.c */,
A7D8A7C623E2513E00DCD163 /* SDL_hidapi_switch2.c */,
F3D60A8228C16A1800788A3A /* SDL_hidapi_wii.c */,
A7D8A7C223E2513E00DCD162 /* SDL_hidapi_xbox360.c */,
A7D8A7C823E2513E00DCD162 /* SDL_hidapi_xbox360w.c */,
@@ -3039,6 +3042,7 @@
F3FA5A222B59ACE000FEAD97 /* yuv_rgb_sse.c in Sources */,
F3C2CB232C5DDDB2004D7998 /* SDL_categories.c in Sources */,
A7D8B55123E2514300DCD162 /* SDL_hidapi_switch.c in Sources */,
A7D8B55123E2514300DCD163 /* SDL_hidapi_switch2.c in Sources */,
A7D8B96223E2514400DCD162 /* SDL_strtokr.c in Sources */,
A7D8BB7523E2514500DCD162 /* SDL_clipboardevents.c in Sources */,
E4F798202AD8D87F00669F54 /* SDL_video_unsupported.c in Sources */,

View File

@@ -1823,6 +1823,23 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED"
/**
* A variable controlling whether the HIDAPI driver for Nintendo Switch 2
* controllers should be used.
*
* The variable can be set to the following values:
*
* - "0": HIDAPI driver is not used.
* - "1": HIDAPI driver is used.
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
*
* This hint should be set before initializing joysticks and gamepads.
*
* \since This hint is available since SDL 3.4.0.
*/
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH2 "SDL_JOYSTICK_HIDAPI_SWITCH2"
/**
* A variable controlling whether Nintendo Switch Joy-Con controllers will be
* in vertical mode when using the HIDAPI driver.

View File

@@ -0,0 +1,148 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This driver supports the Nintendo Switch Pro controller.
Code and logic contributed by Valve Corporation under the SDL zlib license.
*/
#include "SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "../../SDL_hints_c.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#include "SDL_hidapi_rumble.h"
#include "SDL_hidapi_nintendo.h"
#ifdef SDL_JOYSTICK_HIDAPI_SWITCH2
static void HIDAPI_DriverSwitch2_RegisterHints(SDL_HintCallback callback, void *userdata)
{
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, callback, userdata);
}
static void HIDAPI_DriverSwitch2_UnregisterHints(SDL_HintCallback callback, void *userdata)
{
SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, callback, userdata);
}
static bool HIDAPI_DriverSwitch2_IsEnabled(void)
{
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
}
static bool HIDAPI_DriverSwitch2_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
if (vendor_id == USB_VENDOR_NINTENDO) {
if (product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
return true;
}
}
return false;
}
static bool HIDAPI_DriverSwitch2_InitDevice(SDL_HIDAPI_Device *device)
{
return SDL_Unsupported();
}
static int HIDAPI_DriverSwitch2_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
return -1;
}
static void HIDAPI_DriverSwitch2_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
}
static bool HIDAPI_DriverSwitch2_UpdateDevice(SDL_HIDAPI_Device *device)
{
return SDL_Unsupported();
}
static bool HIDAPI_DriverSwitch2_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
return SDL_Unsupported();
}
static bool HIDAPI_DriverSwitch2_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
static bool HIDAPI_DriverSwitch2_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32 HIDAPI_DriverSwitch2_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
return 0;
}
static bool HIDAPI_DriverSwitch2_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static bool HIDAPI_DriverSwitch2_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static bool HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled)
{
return SDL_Unsupported();
}
static void HIDAPI_DriverSwitch2_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
}
static void HIDAPI_DriverSwitch2_FreeDevice(SDL_HIDAPI_Device *device)
{
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch2 = {
SDL_HINT_JOYSTICK_HIDAPI_SWITCH2,
true,
HIDAPI_DriverSwitch2_RegisterHints,
HIDAPI_DriverSwitch2_UnregisterHints,
HIDAPI_DriverSwitch2_IsEnabled,
HIDAPI_DriverSwitch2_IsSupportedDevice,
HIDAPI_DriverSwitch2_InitDevice,
HIDAPI_DriverSwitch2_GetDevicePlayerIndex,
HIDAPI_DriverSwitch2_SetDevicePlayerIndex,
HIDAPI_DriverSwitch2_UpdateDevice,
HIDAPI_DriverSwitch2_OpenJoystick,
HIDAPI_DriverSwitch2_RumbleJoystick,
HIDAPI_DriverSwitch2_RumbleJoystickTriggers,
HIDAPI_DriverSwitch2_GetJoystickCapabilities,
HIDAPI_DriverSwitch2_SetJoystickLED,
HIDAPI_DriverSwitch2_SendJoystickEffect,
HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled,
HIDAPI_DriverSwitch2_CloseJoystick,
HIDAPI_DriverSwitch2_FreeDevice,
};
#endif // SDL_JOYSTICK_HIDAPI_SWITCH2
#endif // SDL_JOYSTICK_HIDAPI

View File

@@ -75,6 +75,9 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
&SDL_HIDAPI_DriverJoyCons,
&SDL_HIDAPI_DriverSwitch,
#endif
#ifdef SDL_JOYSTICK_HIDAPI_SWITCH2
&SDL_HIDAPI_DriverSwitch2,
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WII
&SDL_HIDAPI_DriverWii,
#endif

View File

@@ -35,6 +35,7 @@
#define SDL_JOYSTICK_HIDAPI_STEAM
#define SDL_JOYSTICK_HIDAPI_STEAMDECK
#define SDL_JOYSTICK_HIDAPI_SWITCH
#define SDL_JOYSTICK_HIDAPI_SWITCH2
#define SDL_JOYSTICK_HIDAPI_WII
#define SDL_JOYSTICK_HIDAPI_XBOX360
#define SDL_JOYSTICK_HIDAPI_XBOXONE
@@ -158,6 +159,7 @@ extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteamDeck;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch2;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverWii;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;

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@@ -103,6 +103,7 @@
#define USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR 0x2008 // Used by joycond
#define USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT 0x2007
#define USB_PRODUCT_NINTENDO_SWITCH_PRO 0x2009
#define USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER 0x2073
#define USB_PRODUCT_NINTENDO_WII_REMOTE 0x0306
#define USB_PRODUCT_NINTENDO_WII_REMOTE2 0x0330
#define USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103 0x7210