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include: Removed some SDL2 references in the documentation.
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@@ -2099,10 +2099,10 @@ extern DECLSPEC void *SDLCALL SDL_GetRenderMetalLayer(SDL_Renderer *renderer);
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* This function returns `void *`, so SDL doesn't have to include Metal's
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* headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`.
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*
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* Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give
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* SDL a drawable to render to, which might happen if the window is
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* hidden/minimized/offscreen. This doesn't apply to command encoders for
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* render targets, just the window's backbuffer. Check your return values!
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* This will return NULL if Metal refuses to give SDL a drawable to render
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* to, which might happen if the window is hidden/minimized/offscreen. This
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* doesn't apply to command encoders for render targets, just the window's
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* backbuffer. Check your return values!
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*
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* \param renderer The renderer to query
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* \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the
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