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Remove FillRects from back-end, where RenderGeometry can be used
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@@ -601,37 +601,6 @@ GLES_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F
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return 0;
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}
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static int
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GLES_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
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{
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GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 8 * sizeof (GLfloat), 0, &cmd->data.draw.first);
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int i;
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if (!verts) {
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return -1;
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}
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cmd->data.draw.count = count;
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for (i = 0; i < count; i++) {
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const SDL_FRect *rect = &rects[i];
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const GLfloat minx = rect->x;
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const GLfloat maxx = rect->x + rect->w;
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const GLfloat miny = rect->y;
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const GLfloat maxy = rect->y + rect->h;
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*(verts++) = minx;
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*(verts++) = miny;
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*(verts++) = maxx;
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*(verts++) = miny;
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*(verts++) = minx;
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*(verts++) = maxy;
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*(verts++) = maxx;
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*(verts++) = maxy;
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}
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return 0;
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}
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static int
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GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
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@@ -892,17 +861,8 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
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break;
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}
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case SDL_RENDERCMD_FILL_RECTS: {
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const size_t count = cmd->data.draw.count;
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const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
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GLsizei offset = 0;
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SetDrawState(data, cmd);
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data->glVertexPointer(2, GL_FLOAT, 0, verts);
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for (i = 0; i < count; ++i, offset += 4) {
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data->glDrawArrays(GL_TRIANGLE_STRIP, offset, 4);
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}
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case SDL_RENDERCMD_FILL_RECTS: /* unused */
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break;
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}
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case SDL_RENDERCMD_COPY: /* unused */
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break;
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@@ -1164,7 +1124,6 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->QueueSetDrawColor = GLES_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
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renderer->QueueDrawPoints = GLES_QueueDrawPoints;
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renderer->QueueDrawLines = GLES_QueueDrawLines;
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renderer->QueueFillRects = GLES_QueueFillRects;
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renderer->QueueGeometry = GLES_QueueGeometry;
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renderer->RunCommandQueue = GLES_RunCommandQueue;
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renderer->RenderReadPixels = GLES_RenderReadPixels;
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