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audio: More effort to improve and simplify audio resamplers.
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@@ -50,9 +50,8 @@ void SDLCALL SDL_Convert_F32_to_S16(SDL_AudioCVT *cvt, SDL_AudioFormat format);
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void SDLCALL SDL_Convert_F32_to_U16(SDL_AudioCVT *cvt, SDL_AudioFormat format);
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void SDLCALL SDL_Convert_F32_to_S32(SDL_AudioCVT *cvt, SDL_AudioFormat format);
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void SDL_Upsample_Arbitrary(SDL_AudioCVT *cvt, const int channels);
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void SDL_Upsample_Multiple(SDL_AudioCVT *cvt, const int channels);
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void SDL_Downsample_Arbitrary(SDL_AudioCVT *cvt, const int channels);
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void SDL_Upsample_x2(SDL_AudioCVT *cvt, const int channels);
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void SDL_Upsample_x4(SDL_AudioCVT *cvt, const int channels);
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void SDL_Downsample_Multiple(SDL_AudioCVT *cvt, const int multiple, const int channels);
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void SDL_Downsample_Multiple(SDL_AudioCVT *cvt, const int channels);
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/* vi: set ts=4 sw=4 expandtab: */
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