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Fixed bug 2441 - SDL_DuplicateSurface
Rainer Deyke I've written a small patch that adds a small SDL_DuplicateSurface function to SDL. I've written the function as part of a larger (as yet unfinished) patch, but I think this function is useful enough that it merits inclusion in SDL on its own.
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@@ -870,6 +870,15 @@ SDL_UnlockSurface(SDL_Surface * surface)
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}
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}
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/*
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* Creates a new surface identical to the existing surface
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*/
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SDL_Surface *
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SDL_DuplicateSurface(SDL_Surface * surface)
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{
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return SDL_ConvertSurface(surface, surface->format, surface->flags);
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}
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/*
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* Convert a surface into the specified pixel format.
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*/
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@@ -882,6 +891,15 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
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SDL_Color copy_color;
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SDL_Rect bounds;
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if (!surface) {
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SDL_InvalidParamError("surface");
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return NULL;
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}
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if (!format) {
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SDL_InvalidParamError("format");
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return NULL;
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}
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/* Check for empty destination palette! (results in empty image) */
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if (format->palette != NULL) {
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int i;
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