Remove legacy SDL2 input grab API

This commit is contained in:
Cameron Gutman
2024-03-24 18:35:40 -05:00
committed by Sam Lantinga
parent cf3cf0e106
commit f14fb979c1
11 changed files with 21 additions and 155 deletions

View File

@@ -462,7 +462,6 @@ SDL3_0.0.0 {
SDL_GetWindowFlags;
SDL_GetWindowFromID;
SDL_GetWindowFullscreenMode;
SDL_GetWindowGrab;
SDL_GetWindowICCProfile;
SDL_GetWindowID;
SDL_GetWindowKeyboardGrab;
@@ -752,7 +751,6 @@ SDL3_0.0.0 {
SDL_SetWindowFocusable;
SDL_SetWindowFullscreen;
SDL_SetWindowFullscreenMode;
SDL_SetWindowGrab;
SDL_SetWindowHitTest;
SDL_SetWindowIcon;
SDL_SetWindowInputFocus;

View File

@@ -487,7 +487,6 @@
#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
#define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL
#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL
#define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL
#define SDL_GetWindowID SDL_GetWindowID_REAL
#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL
@@ -776,7 +775,6 @@
#define SDL_SetWindowFocusable SDL_SetWindowFocusable_REAL
#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL
#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL

View File

@@ -518,7 +518,6 @@ SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowFlags,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowGrab,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowID,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
@@ -796,7 +795,6 @@ SDL_DYNAPI_PROC(int,SDL_SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),retu
SDL_DYNAPI_PROC(int,SDL_SetWindowFocusable,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreen,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowGrab,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowInputFocus,(SDL_Window *a),(a),return)