Adding specific SDL_Hint for the dynamic VSYNC

This commit is contained in:
Francisco Javier Trujillo Mata
2022-08-26 17:58:59 +02:00
committed by Ryan C. Gordon
parent 2f08bf2313
commit f1e4685806
3 changed files with 27 additions and 9 deletions

View File

@@ -63,7 +63,7 @@ typedef struct
GSGLOBAL *gsGlobal;
uint64_t drawColor;
int32_t vsync_callback_id;
SDL_bool vsync; /* wether we do vsync */
uint8_t vsync; /* 0 (Disabled), 1 (Enabled), 2 (Dynamic) */
} PS2_RenderData;
@@ -660,14 +660,18 @@ PS2_RenderPresent(SDL_Renderer * renderer)
PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata;
if (data->gsGlobal->DoubleBuffering == GS_SETTING_OFF) {
if (data->vsync)
if (data->vsync == 2) // Dynamic
gsKit_sync(data->gsGlobal);
else if (data->vsync == 1)
gsKit_vsync_wait();
gsKit_queue_exec(data->gsGlobal);
} else {
gsKit_queue_exec(data->gsGlobal);
gsKit_finish();
if (data->vsync)
if (data->vsync == 2) // Dynamic
gsKit_sync(data->gsGlobal);
else if (data->vsync == 1)
gsKit_vsync_wait();
gsKit_flip(data->gsGlobal);
}
gsKit_TexManager_nextFrame(data->gsGlobal);
@@ -718,7 +722,8 @@ static int
PS2_SetVSync(SDL_Renderer * renderer, const int vsync)
{
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
data->vsync = vsync;
SDL_bool dynamicVsync = SDL_GetHintBoolean(SDL_HINT_PS2_DYNAMIC_VSYNC, SDL_FALSE);
data->vsync = vsync ? (dynamicVsync ? 2 : 1) : 0;
return 0;
}
@@ -729,6 +734,7 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
PS2_RenderData *data;
GSGLOBAL *gsGlobal;
ee_sema_t sema;
SDL_bool dynamicVsync;
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
@@ -781,11 +787,8 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
gsKit_clear(gsGlobal, GS_BLACK);
data->gsGlobal = gsGlobal;
if (flags & SDL_RENDERER_PRESENTVSYNC) {
data->vsync = SDL_TRUE;
} else {
data->vsync = SDL_FALSE;
}
dynamicVsync = SDL_GetHintBoolean(SDL_HINT_PS2_DYNAMIC_VSYNC, SDL_FALSE);
data->vsync = flags & SDL_RENDERER_PRESENTVSYNC ? (dynamicVsync ? 2 : 1) : 0;
renderer->WindowEvent = PS2_WindowEvent;
renderer->CreateTexture = PS2_CreateTexture;