Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.

Documented the values returned by the accelerometer and gyroscope sensors
This commit is contained in:
Sam Lantinga
2018-08-22 21:48:28 -07:00
parent f1bc1c1274
commit f225af0c1e
14 changed files with 290 additions and 25 deletions

View File

@@ -695,3 +695,4 @@
#define SDL_SensorClose SDL_SensorClose_REAL
#define SDL_SensorUpdate SDL_SensorUpdate_REAL
#define SDL_IsTablet SDL_IsTablet_REAL
#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_REAL

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@@ -737,3 +737,4 @@ SDL_DYNAPI_PROC(int,SDL_SensorGetData,(SDL_Sensor *a, float *b, int c),(a,b,c),r
SDL_DYNAPI_PROC(void,SDL_SensorClose,(SDL_Sensor *a),(a),)
SDL_DYNAPI_PROC(void,SDL_SensorUpdate,(void),(),)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayOrientation,(int a),(a),return)

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@@ -0,0 +1,61 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* Display event handling code for SDL */
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "../video/SDL_sysvideo.h"
int
SDL_SendDisplayEvent(SDL_VideoDisplay *display, Uint8 displayevent, int data1)
{
int posted;
if (!display) {
return 0;
}
switch (displayevent) {
case SDL_DISPLAYEVENT_ORIENTATION:
if (data1 == SDL_ORIENTATION_UNKNOWN || data1 == display->orientation) {
return 0;
}
display->orientation = (SDL_DisplayOrientation)data1;
break;
}
/* Post the event, if desired */
posted = 0;
if (SDL_GetEventState(SDL_DISPLAYEVENT) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_DISPLAYEVENT;
event.display.event = displayevent;
event.display.display = SDL_GetIndexOfDisplay(display);
event.display.data1 = data1;
posted = (SDL_PushEvent(&event) > 0);
}
return (posted);
}
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,32 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#ifndef SDL_displayevents_c_h_
#define SDL_displayevents_c_h_
typedef struct SDL_VideoDisplay SDL_VideoDisplay;
extern int SDL_SendDisplayEvent(SDL_VideoDisplay *display, Uint8 displayevent, int data1);
#endif /* SDL_displayevents_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -24,6 +24,7 @@
#include "SDL_events.h"
#include "SDL_thread.h"
#include "SDL_clipboardevents_c.h"
#include "SDL_displayevents_c.h"
#include "SDL_dropevents_c.h"
#include "SDL_gesture_c.h"
#include "SDL_keyboard_c.h"

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@@ -32,8 +32,6 @@
#include "../SDL_syssensor.h"
#include "../SDL_sensor_c.h"
#define STANDARD_GRAVITY 9.80665f
typedef struct
{
SDL_SensorType type;
@@ -160,9 +158,9 @@ SDL_COREMOTION_SensorUpdate(SDL_Sensor *sensor)
if (accelerometerData) {
CMAcceleration acceleration = accelerometerData.acceleration;
float data[3];
data[0] = acceleration.x * STANDARD_GRAVITY;
data[1] = acceleration.y * STANDARD_GRAVITY;
data[2] = acceleration.z * STANDARD_GRAVITY;
data[0] = acceleration.x * SDL_STANDARD_GRAVITY;
data[1] = acceleration.y * SDL_STANDARD_GRAVITY;
data[2] = acceleration.z * SDL_STANDARD_GRAVITY;
if (SDL_memcmp(data, sensor->hwdata->data, sizeof(data)) != 0) {
SDL_PrivateSensorUpdate(sensor, data, SDL_arraysize(data));
SDL_memcpy(sensor->hwdata->data, data, sizeof(data));

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@@ -1048,6 +1048,22 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
return SDL_TRUE;
}
static const char *
DisplayOrientationName(int orientation)
{
switch (orientation)
{
#define CASE(X) case SDL_ORIENTATION_##X: return #X
CASE(UNKNOWN);
CASE(LANDSCAPE);
CASE(LANDSCAPE_FLIPPED);
CASE(PORTRAIT);
CASE(PORTRAIT_FLIPPED);
#undef CASE
default: return "???";
}
}
static const char *
ControllerAxisName(const SDL_GameControllerAxis axis)
{
@@ -1102,6 +1118,17 @@ SDLTest_PrintEvent(SDL_Event * event)
}
switch (event->type) {
case SDL_DISPLAYEVENT:
switch (event->display.event) {
case SDL_DISPLAYEVENT_ORIENTATION:
SDL_Log("SDL EVENT: Display %d changed orientation to %s", event->display.display, DisplayOrientationName(event->display.data1));
break;
default:
SDL_Log("SDL EVENT: Display %d got unknown event 0x%4.4x",
event->display.display, event->display.event);
break;
}
break;
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_SHOWN:

View File

@@ -119,8 +119,8 @@ struct SDL_Window
!((W)->flags & SDL_WINDOW_MINIMIZED))
/*
* Define the SDL display structure This corresponds to physical monitors
* attached to the system.
* Define the SDL display structure.
* This corresponds to physical monitors attached to the system.
*/
struct SDL_VideoDisplay
{
@@ -130,6 +130,7 @@ struct SDL_VideoDisplay
SDL_DisplayMode *display_modes;
SDL_DisplayMode desktop_mode;
SDL_DisplayMode current_mode;
SDL_DisplayOrientation orientation;
SDL_Window *fullscreen_window;
@@ -180,16 +181,16 @@ struct SDL_VideoDevice
*/
int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
/*
* Get the dots/pixels-per-inch of a display
*/
int (*GetDisplayDPI) (_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
/*
* Get the usable bounds of a display (bounds minus menubar or whatever)
*/
int (*GetDisplayUsableBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
/*
* Get the dots/pixels-per-inch of a display
*/
int (*GetDisplayDPI) (_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
/*
* Get a list of the available display modes for a display.
*/
@@ -426,6 +427,8 @@ extern SDL_VideoDevice *SDL_GetVideoDevice(void);
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
extern int SDL_GetIndexOfDisplay(SDL_VideoDisplay *display);
extern SDL_VideoDisplay *SDL_GetDisplay(int displayIndex);
extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window);
extern void *SDL_GetDisplayDriverData( int displayIndex );

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@@ -641,7 +641,7 @@ SDL_GetNumVideoDisplays(void)
return _this->num_displays;
}
static int
int
SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
{
int displayIndex;
@@ -739,6 +739,17 @@ SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi)
return -1;
}
SDL_DisplayOrientation
SDL_GetDisplayOrientation(int displayIndex)
{
SDL_VideoDisplay *display;
CHECK_DISPLAY_INDEX(displayIndex, SDL_ORIENTATION_UNKNOWN);
display = &_this->displays[displayIndex];
return display->orientation;
}
SDL_bool
SDL_AddDisplayMode(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
{
@@ -1009,6 +1020,14 @@ SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode *
return 0;
}
SDL_VideoDisplay *
SDL_GetDisplay(int displayIndex)
{
CHECK_DISPLAY_INDEX(displayIndex, NULL);
return &_this->displays[displayIndex];
}
int
SDL_GetWindowDisplayIndex(SDL_Window * window)
{

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@@ -451,6 +451,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
if (_this && _this->num_displays > 0) {
SDL_DisplayMode *desktopmode = &_this->displays[0].desktop_mode;
SDL_DisplayMode *currentmode = &_this->displays[0].current_mode;
SDL_DisplayOrientation orientation = SDL_ORIENTATION_UNKNOWN;
/* The desktop display mode should be kept in sync with the screen
* orientation so that updating a window's fullscreen state to
@@ -468,6 +469,26 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
currentmode->w = currentmode->h;
currentmode->h = height;
}
switch (application.statusBarOrientation) {
case UIInterfaceOrientationPortrait:
orientation = SDL_ORIENTATION_PORTRAIT;
break;
case UIInterfaceOrientationPortraitUpsideDown:
orientation = SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case UIInterfaceOrientationLandscapeLeft:
/* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
orientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case UIInterfaceOrientationLandscapeRight:
/* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
orientation = SDL_ORIENTATION_LANDSCAPE;
break;
default:
break;
}
SDL_SendDisplayEvent(&_this->displays[0], SDL_DISPLAYEVENT_ORIENTATION, orientation);
}
}
#endif