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filesystem: Improve docs, make some promises about overwrites and file caches.
Note that SDL_FlushIO() doesn't make promises about file data sync but that is intended to be changed in the IOStream code in a later commit. Fixes #10886.
This commit is contained in:
@@ -289,7 +289,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateDirectory(const char *path, SDL_En
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/**
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* Remove a file or an empty directory.
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*
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* \param path the path of the directory to enumerate.
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* Directories that are not empty will fail; this function will not recursely
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* delete directory trees.
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*
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* \param path the path to remove from the filesystem.
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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@@ -300,6 +303,17 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RemovePath(const char *path);
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/**
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* Rename a file or directory.
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*
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* If the file at `newpath` already exists, it will replaced.
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*
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* Note that this will not copy files across filesystems/drives/volumes, as
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* that is a much more complicated (and possibly time-consuming) operation.
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*
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* Which is to say, if this function fails, SDL_CopyFile() to a temporary
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* file in the same directory as `newpath`, then SDL_RenamePath() from the
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* temporary file to `newpath` and SDL_RemovePath() on `oldpath` might work
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* for files. Renaming a non-empty directory across filesystems is
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* dramatically more complex, however.
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*
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* \param oldpath the old path.
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* \param newpath the new path.
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* \returns true on success or false on failure; call SDL_GetError() for more
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@@ -312,6 +326,35 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenamePath(const char *oldpath, const char
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/**
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* Copy a file.
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*
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* If the file at `newpath` already exists, it will be overwritten with the
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* contents of the file at `oldpath`.
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*
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* This function will block until the copy is complete, which might be a
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* significant time for large files on slow disks. On some platforms, the
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* copy can be handed off to the OS itself, but on others SDL might just open
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* both paths, and read from one and write to the other.
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*
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* Note that this is not an atomic operation! If something tries to read from
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* `newpath` while the copy is in progress, it will see an incomplete copy
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* of the data, and if the calling thread terminates (or the power goes out)
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* during the copy, `oldpath`'s previous contents will be gone, replaced with
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* an incomplete copy of the data. To avoid this risk, it is recommended that
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* the app copy to a temporary file in the same directory as `newpath`, and
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* if the copy is successful, use SDL_RenamePath() to replace `newpath` with
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* the temporary file. This will ensure that reads of `newpath` will either
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* see a complete copy of the data, or it will see the pre-copy state of
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* `newpath`.
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*
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* This function attempts to synchronize the newly-copied data to disk before
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* returning, if the platform allows it, so that the renaming trick will not
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* have a problem in a system crash or power failure, where the file could
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* be renamed but the contents never made it from the system file cache to
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* the physical disk.
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*
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* If the copy fails for any reason, the state of `newpath` is undefined. It
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* might be half a copy, it might be the untouched data of what was already
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* there, or it might be a zero-byte file, etc.
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*
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* \param oldpath the old path.
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* \param newpath the new path.
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* \returns true on success or false on failure; call SDL_GetError() for more
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@@ -147,8 +147,11 @@ typedef struct SDL_IOStreamInterface
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/**
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* Close and free any allocated resources.
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*
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* This does not guarantee file writes will sync to physical media; they
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* can be in the system's file cache, waiting to go to disk.
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*
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* The SDL_IOStream is still destroyed even if this fails, so clean up anything
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* even if flushing to disk returns an error.
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* even if flushing buffers, etc, returns an error.
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*
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* \return true if successful or false on write error when flushing data.
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*/
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@@ -406,8 +409,17 @@ extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_OpenIO(const SDL_IOStreamInterfac
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* returns true on success, or false if the stream failed to flush to its
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* output (e.g. to disk).
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*
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* Note that if this fails to flush the stream to disk, this function reports
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* an error, but the SDL_IOStream is still invalid once this function returns.
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* Note that if this fails to flush the stream for any reason, this function
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* reports an error, but the SDL_IOStream is still invalid once this function
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* returns.
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*
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* This call flushes any buffered writes to the operating system, but there
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* are no guarantees that those writes have gone to physical media; they might
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* be in the OS's file cache, waiting to go to disk later. If it's absolutely
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* crucial that writes go to disk immediately, so they are definitely stored
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* even if the power fails before the file cache would have caught up, one
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* should call SDL_FlushIO() before closing. Note that flushing takes time and
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* makes the system and your app operate less efficiently, so do so sparingly.
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*
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* \param context SDL_IOStream structure to close.
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* \returns true on success or false on failure; call SDL_GetError() for more
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@@ -121,7 +121,12 @@ bool SDL_SYS_CopyFile(const char *oldpath, const char *newpath)
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SDL_CloseIO(input);
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input = NULL;
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if (!SDL_FlushIO(output)) {
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goto done;
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}
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if (!SDL_CloseIO(output)) {
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output = NULL; // it's gone, even if it failed.
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goto done;
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}
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output = NULL;
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@@ -151,7 +151,7 @@ bool SDL_SYS_CopyFile(const char *oldpath, const char *newpath)
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return false;
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}
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const BOOL rc = CopyFileW(woldpath, wnewpath, TRUE);
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const BOOL rc = CopyFileExW(woldpath, wnewpath, NULL, NULL, NULL, COPY_FILE_ALLOW_DECRYPTED_DESTINATION|COPY_FILE_NO_BUFFERING);
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SDL_free(wnewpath);
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SDL_free(woldpath);
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if (!rc) {
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