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Correct the texture format used for the N-Gage (#13192)
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@@ -119,7 +119,7 @@ static bool NGAGE_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
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renderer->window = window;
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renderer->internal = phdata;
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB4444);
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB4444);
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SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 1024);
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SDL_SetHintWithPriority(SDL_HINT_RENDER_LINE_METHOD, "2", SDL_HINT_OVERRIDE);
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