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gdk: Update to GDK April 2026 Update 3 (#16134)
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@@ -1996,7 +1996,7 @@ static void D3D12_INTERNAL_TextureTransitionToDefaultUsage(
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static D3D12_RESOURCE_STATES D3D12_INTERNAL_DefaultBufferResourceState(
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D3D12Buffer *buffer)
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{
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D3D12_RESOURCE_STATES states = 0;
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D3D12_RESOURCE_STATES states = (D3D12_RESOURCE_STATES)0;
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if (buffer->container->usage & SDL_GPU_BUFFERUSAGE_VERTEX) {
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states |= D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
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@@ -1,11 +1,11 @@
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if %2.==one. goto setxboxone
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rem Xbox Series compile
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set COMPILER="%GameDKLatest%\GXDK\bin\Scarlett\DXC.exe"
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set COMPILER="%GameDKCoreLatest%xbox\bin\gen9\DXC.exe"
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set SUFFIX=_Series.h
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goto startbuild
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:setxboxone
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set COMPILER="%GameDKLatest%\GXDK\bin\XboxOne\DXC.exe"
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set COMPILER="%GameDKCoreLatest%xbox\bin\gen8\DXC.exe"
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set SUFFIX=_One.h
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:startbuild
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