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Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits) * Added basic keyboard testing * Update readme * Code review fixes * Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
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@@ -28,6 +28,11 @@
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#include "SDL_thread.h"
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#include "SDL_thread_c.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* This function creates a thread, passing args to SDL_RunThread(),
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saves a system-dependent thread id in thread->id, and returns 0
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on success.
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@@ -65,6 +70,11 @@ extern SDL_Thread *
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SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name,
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const size_t stacksize, void *data);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#endif /* SDL_systhread_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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