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Fixed presentation reset calculation (thanks @zturtleman!)
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@@ -4205,7 +4205,7 @@ static void SDL_RenderSimulateVSync(SDL_Renderer *renderer)
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}
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}
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elapsed = (now - renderer->last_present);
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elapsed = (now - renderer->last_present);
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if (!renderer->last_present || elapsed > SDL_NS_TO_MS(1000)) {
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if (!renderer->last_present || elapsed > SDL_MS_TO_NS(1000)) {
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/* It's been too long, reset the presentation timeline */
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/* It's been too long, reset the presentation timeline */
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renderer->last_present = now;
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renderer->last_present = now;
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} else {
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} else {
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