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Don't reset the render target when invalidating GPU renderer cache state
Fixes https://github.com/libsdl-org/SDL/issues/12646
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@@ -451,7 +451,6 @@ static void GPU_InvalidateCachedState(SDL_Renderer *renderer)
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{
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GPU_RenderData *data = (GPU_RenderData *)renderer->internal;
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data->state.render_target = NULL;
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data->state.scissor_enabled = false;
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}
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