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GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cache
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@@ -25,43 +25,30 @@
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#if SDL_VIDEO_RENDER_OGL_ES2
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typedef struct GLES2_ShaderInstance
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{
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GLenum type;
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GLenum format;
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int length;
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const void *data;
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} GLES2_ShaderInstance;
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typedef struct GLES2_Shader
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{
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int instance_count;
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const GLES2_ShaderInstance *instances[4];
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} GLES2_Shader;
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typedef enum
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{
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GLES2_SHADER_VERTEX_DEFAULT,
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GLES2_SHADER_FRAGMENT_SOLID_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_BGR_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_RGB_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_YUV_JPEG_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT601_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT709_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV12_JPEG_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT601_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT709_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES_SRC
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GLES2_SHADER_VERTEX_DEFAULT = 0,
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GLES2_SHADER_FRAGMENT_SOLID,
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GLES2_SHADER_FRAGMENT_TEXTURE_ABGR,
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GLES2_SHADER_FRAGMENT_TEXTURE_ARGB,
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GLES2_SHADER_FRAGMENT_TEXTURE_BGR,
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GLES2_SHADER_FRAGMENT_TEXTURE_RGB,
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GLES2_SHADER_FRAGMENT_TEXTURE_YUV_JPEG,
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GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT601,
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GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT709,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV12_JPEG,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT601,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT709,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709,
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GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES
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} GLES2_ShaderType;
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#define GLES2_SOURCE_SHADER (GLenum)-1
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#define GLES2_SHADER_COUNT 16
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const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type);
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const Uint8 *GLES2_GetShader(GLES2_ShaderType type);
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#endif /* SDL_VIDEO_RENDER_OGL_ES2 */
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