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camera: Renamed "video_capture" files to "camera" and moved to own subdir.
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92
src/camera/SDL_syscamera.h
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92
src/camera/SDL_syscamera.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#ifndef SDL_sysvideocapture_h_
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#define SDL_sysvideocapture_h_
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#include "../SDL_list.h"
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/* The SDL video_capture driver */
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typedef struct SDL_VideoCaptureDevice SDL_VideoCaptureDevice;
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/* Define the SDL video_capture driver structure */
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struct SDL_VideoCaptureDevice
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{
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/* * * */
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/* Data common to all devices */
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/* The device's current video_capture specification */
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SDL_VideoCaptureSpec spec;
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/* Device name */
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char *dev_name;
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/* Current state flags */
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SDL_AtomicInt shutdown;
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SDL_AtomicInt enabled;
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SDL_bool is_spec_set;
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/* A mutex for locking the queue buffers */
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SDL_Mutex *device_lock;
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SDL_Mutex *acquiring_lock;
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/* A thread to feed the video_capture device */
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SDL_Thread *thread;
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SDL_ThreadID threadid;
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/* Queued buffers (if app not using callback). */
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SDL_ListNode *buffer_queue;
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/* * * */
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/* Data private to this driver */
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struct SDL_PrivateVideoCaptureData *hidden;
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};
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extern int SDL_SYS_VideoCaptureInit(void);
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extern int SDL_SYS_VideoCaptureQuit(void);
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extern int OpenDevice(SDL_VideoCaptureDevice *_this);
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extern void CloseDevice(SDL_VideoCaptureDevice *_this);
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extern int InitDevice(SDL_VideoCaptureDevice *_this);
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extern int GetDeviceSpec(SDL_VideoCaptureDevice *_this, SDL_VideoCaptureSpec *spec);
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extern int StartCapture(SDL_VideoCaptureDevice *_this);
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extern int StopCapture(SDL_VideoCaptureDevice *_this);
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extern int AcquireFrame(SDL_VideoCaptureDevice *_this, SDL_VideoCaptureFrame *frame);
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extern int ReleaseFrame(SDL_VideoCaptureDevice *_this, SDL_VideoCaptureFrame *frame);
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extern int GetNumFormats(SDL_VideoCaptureDevice *_this);
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extern int GetFormat(SDL_VideoCaptureDevice *_this, int index, Uint32 *format);
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extern int GetNumFrameSizes(SDL_VideoCaptureDevice *_this, Uint32 format);
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extern int GetFrameSize(SDL_VideoCaptureDevice *_this, Uint32 format, int index, int *width, int *height);
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extern int GetDeviceName(SDL_VideoCaptureDeviceID instance_id, char *buf, int size);
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extern SDL_VideoCaptureDeviceID *GetVideoCaptureDevices(int *count);
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extern SDL_bool check_all_device_closed(void);
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extern SDL_bool check_device_playing(void);
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#endif /* SDL_sysvideocapture_h_ */
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