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audio: Allow channel maps to specify -1 to mute a channel.
Fixes #11373.
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@@ -1189,8 +1189,12 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioSt
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* channel that it should be remapped to. To reverse a stereo signal's left
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* and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap
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* multiple channels to the same thing, so `{ 1, 1 }` would duplicate the
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* right channel to both channels of a stereo signal. You cannot change the
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* number of channels through a channel map, just reorder them.
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* right channel to both channels of a stereo signal. An element in the
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* channel map set to -1 instead of a valid channel will mute that channel,
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* setting it to a silence value.
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*
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* You cannot change the number of channels through a channel map, just
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* reorder/mute them.
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*
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* Data that was previously queued in the stream will still be operated on in
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* the order that was current when it was added, which is to say you can put
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@@ -1206,7 +1210,7 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioSt
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*
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* If `count` is not equal to the current number of channels in the audio
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* stream's format, this will fail. This is a safety measure to make sure a a
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* race condition hasn't changed the format while you this call is setting the
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* race condition hasn't changed the format while this call is setting the
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* channel map.
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*
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* \param stream the SDL_AudioStream to change.
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@@ -1235,12 +1239,16 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStre
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* The output channel map reorders data that leaving a stream via
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* SDL_GetAudioStreamData.
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*
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* Each item in the array represents an output channel, and its value is the
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* Each item in the array represents an input channel, and its value is the
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* channel that it should be remapped to. To reverse a stereo signal's left
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* and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap
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* multiple channels to the same thing, so `{ 1, 1 }` would duplicate the
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* right channel to both channels of a stereo signal. You cannot change the
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* number of channels through a channel map, just reorder them.
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* right channel to both channels of a stereo signal. An element in the
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* channel map set to -1 instead of a valid channel will mute that channel,
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* setting it to a silence value.
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*
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* You cannot change the number of channels through a channel map, just
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* reorder/mute them.
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*
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* The output channel map can be changed at any time, as output remapping is
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* applied during SDL_GetAudioStreamData.
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@@ -1253,7 +1261,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStre
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*
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* If `count` is not equal to the current number of channels in the audio
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* stream's format, this will fail. This is a safety measure to make sure a a
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* race condition hasn't changed the format while you this call is setting the
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* race condition hasn't changed the format while this call is setting the
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* channel map.
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*
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* \param stream the SDL_AudioStream to change.
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