audio: Allow channel maps to specify -1 to mute a channel.

Fixes #11373.
This commit is contained in:
Ryan C. Gordon
2024-11-20 23:34:28 -05:00
parent 3303e9843f
commit f5ad66ef4b
2 changed files with 62 additions and 23 deletions

View File

@@ -1189,8 +1189,12 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioSt
* channel that it should be remapped to. To reverse a stereo signal's left * channel that it should be remapped to. To reverse a stereo signal's left
* and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap
* multiple channels to the same thing, so `{ 1, 1 }` would duplicate the * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the
* right channel to both channels of a stereo signal. You cannot change the * right channel to both channels of a stereo signal. An element in the
* number of channels through a channel map, just reorder them. * channel map set to -1 instead of a valid channel will mute that channel,
* setting it to a silence value.
*
* You cannot change the number of channels through a channel map, just
* reorder/mute them.
* *
* Data that was previously queued in the stream will still be operated on in * Data that was previously queued in the stream will still be operated on in
* the order that was current when it was added, which is to say you can put * the order that was current when it was added, which is to say you can put
@@ -1206,7 +1210,7 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioSt
* *
* If `count` is not equal to the current number of channels in the audio * If `count` is not equal to the current number of channels in the audio
* stream's format, this will fail. This is a safety measure to make sure a a * stream's format, this will fail. This is a safety measure to make sure a a
* race condition hasn't changed the format while you this call is setting the * race condition hasn't changed the format while this call is setting the
* channel map. * channel map.
* *
* \param stream the SDL_AudioStream to change. * \param stream the SDL_AudioStream to change.
@@ -1235,12 +1239,16 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStre
* The output channel map reorders data that leaving a stream via * The output channel map reorders data that leaving a stream via
* SDL_GetAudioStreamData. * SDL_GetAudioStreamData.
* *
* Each item in the array represents an output channel, and its value is the * Each item in the array represents an input channel, and its value is the
* channel that it should be remapped to. To reverse a stereo signal's left * channel that it should be remapped to. To reverse a stereo signal's left
* and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap
* multiple channels to the same thing, so `{ 1, 1 }` would duplicate the * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the
* right channel to both channels of a stereo signal. You cannot change the * right channel to both channels of a stereo signal. An element in the
* number of channels through a channel map, just reorder them. * channel map set to -1 instead of a valid channel will mute that channel,
* setting it to a silence value.
*
* You cannot change the number of channels through a channel map, just
* reorder/mute them.
* *
* The output channel map can be changed at any time, as output remapping is * The output channel map can be changed at any time, as output remapping is
* applied during SDL_GetAudioStreamData. * applied during SDL_GetAudioStreamData.
@@ -1253,7 +1261,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStre
* *
* If `count` is not equal to the current number of channels in the audio * If `count` is not equal to the current number of channels in the audio
* stream's format, this will fail. This is a safety measure to make sure a a * stream's format, this will fail. This is a safety measure to make sure a a
* race condition hasn't changed the format while you this call is setting the * race condition hasn't changed the format while this call is setting the
* channel map. * channel map.
* *
* \param stream the SDL_AudioStream to change. * \param stream the SDL_AudioStream to change.

View File

@@ -129,7 +129,7 @@ bool SDL_ChannelMapIsBogus(const int *chmap, int channels)
if (chmap) { if (chmap) {
for (int i = 0; i < channels; i++) { for (int i = 0; i < channels; i++) {
const int mapping = chmap[i]; const int mapping = chmap[i];
if ((mapping < 0) || (mapping >= channels)) { if ((mapping < -1) || (mapping >= channels)) {
return true; return true;
} }
} }
@@ -150,21 +150,53 @@ bool SDL_ChannelMapIsDefault(const int *chmap, int channels)
} }
// Swizzle audio channels. src and dst can be the same pointer. It does not change the buffer size. // Swizzle audio channels. src and dst can be the same pointer. It does not change the buffer size.
static void SwizzleAudio(const int num_frames, void *dst, const void *src, int channels, const int *map, int bitsize) static void SwizzleAudio(const int num_frames, void *dst, const void *src, int channels, const int *map, SDL_AudioFormat fmt)
{ {
const int bitsize = (int) SDL_AUDIO_BITSIZE(fmt);
bool has_null_mappings = false;
for (int i = 0; i < channels; i++) {
if (map[i] == -1) {
has_null_mappings = true;
break;
}
}
#define CHANNEL_SWIZZLE(bits) { \ #define CHANNEL_SWIZZLE(bits) { \
Uint##bits *tdst = (Uint##bits *) dst; /* treat as UintX; we only care about moving bits and not the type here. */ \ Uint##bits *tdst = (Uint##bits *) dst; /* treat as UintX; we only care about moving bits and not the type here. */ \
const Uint##bits *tsrc = (const Uint##bits *) src; \ const Uint##bits *tsrc = (const Uint##bits *) src; \
if (src != dst) { /* don't need to copy to a temporary frame first. */ \ if (src != dst) { /* don't need to copy to a temporary frame first. */ \
if (has_null_mappings) { \
const Uint##bits silence = (Uint##bits) SDL_GetSilenceValueForFormat(fmt); \
for (int i = 0; i < num_frames; i++, tsrc += channels, tdst += channels) { \
for (int ch = 0; ch < channels; ch++) { \
const int m = map[ch]; \
tdst[ch] = (m == -1) ? silence : tsrc[m]; \
} \
} \
} else { \
for (int i = 0; i < num_frames; i++, tsrc += channels, tdst += channels) { \ for (int i = 0; i < num_frames; i++, tsrc += channels, tdst += channels) { \
for (int ch = 0; ch < channels; ch++) { \ for (int ch = 0; ch < channels; ch++) { \
tdst[ch] = tsrc[map[ch]]; \ tdst[ch] = tsrc[map[ch]]; \
} \ } \
} \ } \
} \
} else { \ } else { \
bool isstack; \ bool isstack; \
Uint##bits *tmp = (Uint##bits *) SDL_small_alloc(int, channels, &isstack); /* !!! FIXME: allocate this when setting the channel map instead. */ \ Uint##bits *tmp = (Uint##bits *) SDL_small_alloc(int, channels, &isstack); /* !!! FIXME: allocate this when setting the channel map instead. */ \
if (tmp) { \ if (tmp) { \
if (has_null_mappings) { \
const Uint##bits silence = (Uint##bits) SDL_GetSilenceValueForFormat(fmt); \
for (int i = 0; i < num_frames; i++, tsrc += channels, tdst += channels) { \
for (int ch = 0; ch < channels; ch++) { \
const int m = map[ch]; \
tmp[ch] = (m == -1) ? silence : tsrc[m]; \
} \
for (int ch = 0; ch < channels; ch++) { \
tdst[ch] = tmp[ch]; \
} \
} \
} else { \
for (int i = 0; i < num_frames; i++, tsrc += channels, tdst += channels) { \ for (int i = 0; i < num_frames; i++, tsrc += channels, tdst += channels) { \
for (int ch = 0; ch < channels; ch++) { \ for (int ch = 0; ch < channels; ch++) { \
tmp[ch] = tsrc[map[ch]]; \ tmp[ch] = tsrc[map[ch]]; \
@@ -173,6 +205,7 @@ static void SwizzleAudio(const int num_frames, void *dst, const void *src, int c
tdst[ch] = tmp[ch]; \ tdst[ch] = tmp[ch]; \
} \ } \
} \ } \
} \
SDL_small_free(tmp, isstack); \ SDL_small_free(tmp, isstack); \
} \ } \
} \ } \
@@ -221,9 +254,7 @@ void ConvertAudio(int num_frames,
SDL_Log("SDL_AUDIO_CONVERT: Convert format %04x->%04x, channels %u->%u", src_format, dst_format, src_channels, dst_channels); SDL_Log("SDL_AUDIO_CONVERT: Convert format %04x->%04x, channels %u->%u", src_format, dst_format, src_channels, dst_channels);
#endif #endif
const int src_bitsize = (int) SDL_AUDIO_BITSIZE(src_format);
const int dst_bitsize = (int) SDL_AUDIO_BITSIZE(dst_format); const int dst_bitsize = (int) SDL_AUDIO_BITSIZE(dst_format);
const int dst_sample_frame_size = (dst_bitsize / 8) * dst_channels; const int dst_sample_frame_size = (dst_bitsize / 8) * dst_channels;
/* Type conversion goes like this now: /* Type conversion goes like this now:
@@ -245,7 +276,7 @@ void ConvertAudio(int num_frames,
// swizzle input to "standard" format if necessary. // swizzle input to "standard" format if necessary.
if (src_map) { if (src_map) {
void* buf = scratch ? scratch : dst; // use scratch if available, since it has to be big enough to hold src, unless it's NULL, then dst has to be. void* buf = scratch ? scratch : dst; // use scratch if available, since it has to be big enough to hold src, unless it's NULL, then dst has to be.
SwizzleAudio(num_frames, buf, src, src_channels, src_map, src_bitsize); SwizzleAudio(num_frames, buf, src, src_channels, src_map, src_format);
src = buf; src = buf;
} }
@@ -254,7 +285,7 @@ void ConvertAudio(int num_frames,
if (src_format == dst_format) { if (src_format == dst_format) {
// nothing to do, we're already in the right format, just copy it over if necessary. // nothing to do, we're already in the right format, just copy it over if necessary.
if (dst_map) { if (dst_map) {
SwizzleAudio(num_frames, dst, src, dst_channels, dst_map, dst_bitsize); SwizzleAudio(num_frames, dst, src, dst_channels, dst_map, dst_format);
} else if (src != dst) { } else if (src != dst) {
SDL_memcpy(dst, src, num_frames * dst_sample_frame_size); SDL_memcpy(dst, src, num_frames * dst_sample_frame_size);
} }
@@ -264,7 +295,7 @@ void ConvertAudio(int num_frames,
// just a byteswap needed? // just a byteswap needed?
if ((src_format ^ dst_format) == SDL_AUDIO_MASK_BIG_ENDIAN) { if ((src_format ^ dst_format) == SDL_AUDIO_MASK_BIG_ENDIAN) {
if (dst_map) { // do this first, in case we duplicate channels, we can avoid an extra copy if src != dst. if (dst_map) { // do this first, in case we duplicate channels, we can avoid an extra copy if src != dst.
SwizzleAudio(num_frames, dst, src, dst_channels, dst_map, dst_bitsize); SwizzleAudio(num_frames, dst, src, dst_channels, dst_map, dst_format);
src = dst; src = dst;
} }
ConvertAudioSwapEndian(dst, src, num_frames * dst_channels, dst_bitsize); ConvertAudioSwapEndian(dst, src, num_frames * dst_channels, dst_bitsize);
@@ -348,7 +379,7 @@ void ConvertAudio(int num_frames,
SDL_assert(src == dst); // if we got here, we _had_ to have done _something_. Otherwise, we should have memcpy'd! SDL_assert(src == dst); // if we got here, we _had_ to have done _something_. Otherwise, we should have memcpy'd!
if (dst_map) { if (dst_map) {
SwizzleAudio(num_frames, dst, src, dst_channels, dst_map, dst_bitsize); SwizzleAudio(num_frames, dst, src, dst_channels, dst_map, dst_format);
} }
} }