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Replaced SDL_GetJoystickCaps() with joystick properties
Fixes https://github.com/libsdl-org/SDL/issues/8927
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@@ -749,6 +749,11 @@ static int WGI_JoystickOpen(SDL_Joystick *joystick, int device_index)
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_AxisCount(hwdata->controller, &joystick->naxes);
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_SwitchCount(hwdata->controller, &joystick->nhats);
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if (hwdata->gamepad) {
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/* FIXME: Can WGI even tell us if trigger rumble is supported? */
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SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, SDL_TRUE);
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SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN, SDL_TRUE);
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}
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return 0;
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}
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@@ -794,18 +799,6 @@ static int WGI_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble
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}
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}
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static Uint32 WGI_JoystickGetCapabilities(SDL_Joystick *joystick)
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{
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struct joystick_hwdata *hwdata = joystick->hwdata;
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if (hwdata->gamepad) {
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/* FIXME: Can WGI even tell us if trigger rumble is supported? */
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return (SDL_JOYSTICK_CAP_RUMBLE | SDL_JOYSTICK_CAP_TRIGGER_RUMBLE);
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} else {
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return 0;
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}
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}
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static int WGI_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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@@ -1026,7 +1019,6 @@ SDL_JoystickDriver SDL_WGI_JoystickDriver = {
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WGI_JoystickOpen,
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WGI_JoystickRumble,
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WGI_JoystickRumbleTriggers,
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WGI_JoystickGetCapabilities,
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WGI_JoystickSetLED,
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WGI_JoystickSendEffect,
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WGI_JoystickSetSensorsEnabled,
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