mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-30 23:18:29 +00:00
Use normalized texture coordinates
This commit is contained in:
@@ -1891,8 +1891,8 @@ D3D11_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture
|
||||
verts->color.w = v->color.a / 255.0f;
|
||||
|
||||
if (texture) {
|
||||
verts->tex.x = v->tex_coord.x / texture->w;
|
||||
verts->tex.y = v->tex_coord.y / texture->h;
|
||||
verts->tex.x = v->tex_coord.x;
|
||||
verts->tex.y = v->tex_coord.y;
|
||||
} else {
|
||||
verts->tex.x = 0.0f;
|
||||
verts->tex.y = 0.0f;
|
||||
|
Reference in New Issue
Block a user