From f75c35c0718e6ed67df75fa13ae138bffbc78133 Mon Sep 17 00:00:00 2001 From: Francisco Javier Trujillo Mata Date: Tue, 12 Jul 2022 23:01:28 +0200 Subject: [PATCH] Add invalidate texture when it changes --- src/render/ps2/SDL_render_ps2.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/render/ps2/SDL_render_ps2.c b/src/render/ps2/SDL_render_ps2.c index f4d57433ab..3ea918424f 100644 --- a/src/render/ps2/SDL_render_ps2.c +++ b/src/render/ps2/SDL_render_ps2.c @@ -166,10 +166,11 @@ static int PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { -/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata; */ const Uint8 *src; Uint8 *dst; int row, length,dpitch; + GSTEXTURE *ps2_texture = (GSTEXTURE *) texture->driverdata; + PS2_RenderData *data = (PS2_RenderData *) renderer->driverdata; src = pixels; PS2_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch); @@ -184,6 +185,8 @@ PS2_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, } } + gsKit_TexManager_invalidate(data->gsGlobal, ps2_texture); + return 0; }