mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-05 01:16:26 +00:00
GPU: Expose debug information from devices
Co-authored-by: Nikita Kogut <glinka1202@gmail.com>
This commit is contained in:

committed by
Sam Lantinga

parent
008690d016
commit
f78aa4d8ea
@@ -586,6 +586,13 @@ SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice *device)
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return device->shader_formats;
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}
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SDL_PropertiesID SDL_GetGPUDeviceDebugProperties(SDL_GPUDevice *device)
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{
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CHECK_DEVICE_MAGIC(device, 0);
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return device->GetDeviceDebugProperties(device);
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}
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Uint32 SDL_GPUTextureFormatTexelBlockSize(
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SDL_GPUTextureFormat format)
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{
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@@ -459,10 +459,12 @@ typedef struct SDL_GPURenderer SDL_GPURenderer;
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struct SDL_GPUDevice
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{
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// Quit
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// Device
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void (*DestroyDevice)(SDL_GPUDevice *device);
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SDL_PropertiesID (*GetDeviceDebugProperties)(SDL_GPUDevice *device);
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// State Creation
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SDL_GPUComputePipeline *(*CreateComputePipeline)(
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@@ -894,6 +896,7 @@ struct SDL_GPUDevice
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result->func = name##_##func;
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#define ASSIGN_DRIVER(name) \
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ASSIGN_DRIVER_FUNC(DestroyDevice, name) \
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ASSIGN_DRIVER_FUNC(GetDeviceDebugProperties, name) \
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ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
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ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
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ASSIGN_DRIVER_FUNC(CreateSampler, name) \
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@@ -765,6 +765,7 @@ struct D3D12Renderer
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// FIXME: these might not be necessary since we're not using custom heaps
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bool UMA;
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bool UMACacheCoherent;
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SDL_PropertiesID debugProps;
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Uint32 allowedFramesInFlight;
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// Indirect command signatures
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@@ -1535,6 +1536,8 @@ static void D3D12_INTERNAL_DestroyRenderer(D3D12Renderer *renderer)
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SDL_free(renderer->graphicsPipelinesToDestroy);
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SDL_free(renderer->computePipelinesToDestroy);
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SDL_DestroyProperties(renderer->debugProps);
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// Tear down D3D12 objects
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if (renderer->indirectDrawCommandSignature) {
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ID3D12CommandSignature_Release(renderer->indirectDrawCommandSignature);
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@@ -1622,6 +1625,12 @@ static void D3D12_DestroyDevice(SDL_GPUDevice *device)
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SDL_free(device);
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}
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static SDL_PropertiesID D3D12_GetDeviceDebugProperties(SDL_GPUDevice *device)
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{
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D3D12Renderer *renderer = (D3D12Renderer *)device->driverData;
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return renderer->debugProps;
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}
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// Barriers
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static inline Uint32 D3D12_INTERNAL_CalcSubresource(
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@@ -8512,6 +8521,11 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
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D3D12_FEATURE_DATA_ARCHITECTURE architecture;
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D3D12_COMMAND_QUEUE_DESC queueDesc;
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bool verboseLogs = SDL_GetBooleanProperty(
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props,
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SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN,
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true);
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renderer = (D3D12Renderer *)SDL_calloc(1, sizeof(D3D12Renderer));
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#if !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
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@@ -8612,15 +8626,39 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
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CHECK_D3D12_ERROR_AND_RETURN("Could not get adapter driver version", NULL);
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "SDL_GPU Driver: D3D12");
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "D3D12 Adapter: %S", adapterDesc.Description);
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SDL_LogInfo(
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SDL_LOG_CATEGORY_GPU,
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"D3D12 Driver: %d.%d.%d.%d",
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renderer->debugProps = SDL_CreateProperties();
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if (verboseLogs) {
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "SDL_GPU Driver: D3D12");
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}
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// Record device name
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char *deviceName = SDL_iconv_wchar_utf8(&adapterDesc.Description[0]);
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SDL_SetStringProperty(
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renderer->debugProps,
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SDL_PROP_GPU_DEVICE_DEBUG_NAME_STRING,
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deviceName);
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if (verboseLogs) {
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "D3D12 Adapter: %s", deviceName);
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}
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SDL_free(deviceName);
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// Record driver version
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char driverVer[64];
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(void)SDL_snprintf(
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driverVer,
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SDL_arraysize(driverVer),
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"%d.%d.%d.%d",
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HIWORD(umdVersion.HighPart),
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LOWORD(umdVersion.HighPart),
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HIWORD(umdVersion.LowPart),
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LOWORD(umdVersion.LowPart));
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SDL_SetStringProperty(
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renderer->debugProps,
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SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_VERSION_STRING,
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driverVer);
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if (verboseLogs) {
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "D3D12 Driver: %s", driverVer);
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}
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#endif
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// Load the D3D library
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@@ -643,6 +643,7 @@ struct MetalRenderer
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id<MTLCommandQueue> queue;
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bool debugMode;
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SDL_PropertiesID debugProps;
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Uint32 allowedFramesInFlight;
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MetalWindowData **claimedWindows;
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@@ -765,11 +766,20 @@ static void METAL_DestroyDevice(SDL_GPUDevice *device)
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// Release the command queue
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renderer->queue = nil;
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// Release debug properties
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SDL_DestroyProperties(renderer->debugProps);
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// Free the primary structures
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SDL_free(renderer);
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SDL_free(device);
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}
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static SDL_PropertiesID METAL_GetDeviceDebugProperties(SDL_GPUDevice *device)
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{
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MetalRenderer *renderer = (MetalRenderer *)device->driverData;
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return renderer->debugProps;
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}
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// Resource tracking
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static void METAL_INTERNAL_TrackBuffer(
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@@ -4444,6 +4454,11 @@ static SDL_GPUDevice *METAL_CreateDevice(bool debugMode, bool preferLowPower, SD
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id<MTLDevice> device = NULL;
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bool hasHardwareSupport = false;
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bool verboseLogs = SDL_GetBooleanProperty(
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props,
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SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN,
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true);
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if (debugMode) {
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/* Due to a Metal driver quirk, once a MTLDevice has been created
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* with this environment variable set, the Metal validation layers
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@@ -4497,12 +4512,20 @@ static SDL_GPUDevice *METAL_CreateDevice(bool debugMode, bool preferLowPower, SD
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renderer->device = device;
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renderer->queue = [device newCommandQueue];
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// Print driver info
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "SDL_GPU Driver: Metal");
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SDL_LogInfo(
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SDL_LOG_CATEGORY_GPU,
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"Metal Device: %s",
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[device.name UTF8String]);
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renderer->debugProps = SDL_CreateProperties();
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if (verboseLogs) {
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "SDL_GPU Driver: Metal");
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}
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// Record device name
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const char *deviceName = [device.name UTF8String];
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SDL_SetStringProperty(
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renderer->debugProps,
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SDL_PROP_GPU_DEVICE_DEBUG_NAME_STRING,
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deviceName);
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if (verboseLogs) {
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "Metal Device: %s", deviceName);
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}
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// Remember debug mode
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renderer->debugMode = debugMode;
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@@ -1096,6 +1096,7 @@ struct VulkanRenderer
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bool debugMode;
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bool preferLowPower;
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SDL_PropertiesID debugProps;
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Uint32 allowedFramesInFlight;
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VulkanExtensions supports;
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@@ -4917,11 +4918,20 @@ static void VULKAN_DestroyDevice(
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renderer->vkDestroyDevice(renderer->logicalDevice, NULL);
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renderer->vkDestroyInstance(renderer->instance, NULL);
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SDL_DestroyProperties(renderer->debugProps);
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SDL_free(renderer);
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SDL_free(device);
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SDL_Vulkan_UnloadLibrary();
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}
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static SDL_PropertiesID VULKAN_GetDeviceDebugProperties(
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SDL_GPUDevice *device)
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{
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VulkanRenderer *renderer = (VulkanRenderer *)device->driverData;
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return renderer->debugProps;
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}
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static DescriptorSetCache *VULKAN_INTERNAL_AcquireDescriptorSetCache(
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VulkanRenderer *renderer)
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{
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@@ -11568,6 +11578,11 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
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SDL_GPUDevice *result;
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Uint32 i;
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bool verboseLogs = SDL_GetBooleanProperty(
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props,
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SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN,
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true);
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if (!SDL_Vulkan_LoadLibrary(NULL)) {
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SDL_assert(!"This should have failed in PrepareDevice first!");
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return NULL;
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@@ -11585,25 +11600,108 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
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SET_STRING_ERROR_AND_RETURN("Failed to initialize Vulkan!", NULL);
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "SDL_GPU Driver: Vulkan");
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SDL_LogInfo(
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SDL_LOG_CATEGORY_GPU,
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"Vulkan Device: %s",
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renderer->physicalDeviceProperties.properties.deviceName);
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renderer->debugProps = SDL_CreateProperties();
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if (verboseLogs) {
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "SDL_GPU Driver: Vulkan");
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}
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// Record device name
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const char *deviceName = renderer->physicalDeviceProperties.properties.deviceName;
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SDL_SetStringProperty(
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renderer->debugProps,
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SDL_PROP_GPU_DEVICE_DEBUG_NAME_STRING,
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deviceName);
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if (verboseLogs) {
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "Vulkan Device: %s", deviceName);
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}
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// Record driver version. This is provided as a backup if
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// VK_KHR_driver_properties is not available but as most drivers support it
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// this property should be rarely used.
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//
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// This uses a vendor-specific encoding and it isn't well documented. The
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// vendor ID is the registered PCI ID of the vendor and can be found in
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// online databases.
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char driverVer[64];
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Uint32 rawDriverVer = renderer->physicalDeviceProperties.properties.driverVersion;
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Uint32 vendorId = renderer->physicalDeviceProperties.properties.vendorID;
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if (vendorId == 0x10de) {
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// Nvidia uses 10|8|8|6 encoding.
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(void)SDL_snprintf(
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driverVer,
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SDL_arraysize(driverVer),
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"%d.%d.%d.%d",
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(rawDriverVer >> 22) & 0x3ff,
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(rawDriverVer >> 14) & 0xff,
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(rawDriverVer >> 6) & 0xff,
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rawDriverVer & 0x3f);
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}
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#ifdef SDL_PLATFORM_WINDOWS
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else if (vendorId == 0x8086) {
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// Intel uses 18|14 encoding on Windows only.
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(void)SDL_snprintf(
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driverVer,
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SDL_arraysize(driverVer),
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"%d.%d",
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(rawDriverVer >> 14) & 0x3ffff,
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rawDriverVer & 0x3fff);
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}
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#endif
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else {
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// Assume standard Vulkan 10|10|12 encoding for everything else. AMD and
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// Mesa are known to use this encoding.
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(void)SDL_snprintf(
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driverVer,
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SDL_arraysize(driverVer),
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"%d.%d.%d",
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(rawDriverVer >> 22) & 0x3ff,
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(rawDriverVer >> 12) & 0x3ff,
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rawDriverVer & 0xfff);
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}
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SDL_SetStringProperty(
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renderer->debugProps,
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SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_VERSION_STRING,
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driverVer);
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// Log this only if VK_KHR_driver_properties is not available.
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if (renderer->supports.KHR_driver_properties) {
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SDL_LogInfo(
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SDL_LOG_CATEGORY_GPU,
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"Vulkan Driver: %s %s",
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renderer->physicalDeviceDriverProperties.driverName,
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renderer->physicalDeviceDriverProperties.driverInfo);
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SDL_LogInfo(
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SDL_LOG_CATEGORY_GPU,
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"Vulkan Conformance: %u.%u.%u",
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// Record driver name and version
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const char *driverName = renderer->physicalDeviceDriverProperties.driverName;
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const char *driverInfo = renderer->physicalDeviceDriverProperties.driverInfo;
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SDL_SetStringProperty(
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renderer->debugProps,
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SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_NAME_STRING,
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driverName);
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SDL_SetStringProperty(
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renderer->debugProps,
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SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_INFO_STRING,
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driverInfo);
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if (verboseLogs) {
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// FIXME: driverInfo can be a multiline string.
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "Vulkan Driver: %s %s", driverName, driverInfo);
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}
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// Record conformance level
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char conformance[64];
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(void)SDL_snprintf(
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conformance,
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SDL_arraysize(conformance),
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"%u.%u.%u.%u",
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renderer->physicalDeviceDriverProperties.conformanceVersion.major,
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renderer->physicalDeviceDriverProperties.conformanceVersion.minor,
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renderer->physicalDeviceDriverProperties.conformanceVersion.subminor,
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renderer->physicalDeviceDriverProperties.conformanceVersion.patch);
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SDL_SetStringProperty(
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renderer->debugProps,
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SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING,
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conformance);
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if (verboseLogs) {
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "Vulkan Conformance: %s", conformance);
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}
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} else {
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SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "KHR_driver_properties unsupported! Bother your vendor about this!");
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if (verboseLogs) {
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "Vulkan Driver: %s", driverVer);
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}
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}
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if (!VULKAN_INTERNAL_CreateLogicalDevice(
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