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https://github.com/libsdl-org/SDL.git
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Renamed SDL_Del* to SDL_Remove*
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@@ -117,8 +117,8 @@ SDL3_0.0.0 {
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SDL_CreateWindowWithProperties;
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SDL_CursorVisible;
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SDL_DateTimeToTime;
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SDL_DelEventWatch;
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SDL_DelHintCallback;
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SDL_RemoveEventWatch;
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SDL_RemoveHintCallback;
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SDL_Delay;
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SDL_DelayNS;
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SDL_DestroyAudioStream;
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@@ -142,8 +142,8 @@
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#define SDL_CreateWindowWithProperties SDL_CreateWindowWithProperties_REAL
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#define SDL_CursorVisible SDL_CursorVisible_REAL
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#define SDL_DateTimeToTime SDL_DateTimeToTime_REAL
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#define SDL_DelEventWatch SDL_DelEventWatch_REAL
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#define SDL_DelHintCallback SDL_DelHintCallback_REAL
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#define SDL_RemoveEventWatch SDL_RemoveEventWatch_REAL
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#define SDL_RemoveHintCallback SDL_RemoveHintCallback_REAL
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#define SDL_Delay SDL_Delay_REAL
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#define SDL_DelayNS SDL_DelayNS_REAL
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#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
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@@ -162,8 +162,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_CreateWindowAndRenderer,(const char *a, int b, int
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SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithProperties,(SDL_PropertiesID a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_CursorVisible,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_DateTimeToTime,(const SDL_DateTime *a, SDL_Time *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_DelEventWatch,(SDL_EventFilter a, void *b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_DelHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
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SDL_DYNAPI_PROC(void,SDL_Delay,(Uint32 a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
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@@ -739,6 +737,8 @@ SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTexture,(SDL_GPUDevice *a, SDL_GPUTexture *b)
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SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_ReleaseWindowFromGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ReloadGamepadMappings,(void),(),return)
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SDL_DYNAPI_PROC(void,SDL_RemoveEventWatch,(SDL_EventFilter a, void *b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_RemoveHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RemovePath,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RemoveStoragePath,(SDL_Storage *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_RemoveSurfaceAlternateImages,(SDL_Surface *a),(a),)
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