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Renamed SDL_Del* to SDL_Remove*
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@@ -3680,7 +3680,7 @@ void SDL_QuitGamepads(void)
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SDL_gamepads_initialized = false;
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SDL_DelEventWatch(SDL_GamepadEventWatcher, NULL);
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SDL_RemoveEventWatch(SDL_GamepadEventWatcher, NULL);
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while (SDL_gamepads) {
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SDL_gamepads->ref_count = 1;
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