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Improve Android pause/resume behavior.
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129
src/video/windows/SDL_windowsopengl.h
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129
src/video/windows/SDL_windowsopengl.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef _SDL_windowsopengl_h
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#define _SDL_windowsopengl_h
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#if SDL_VIDEO_OPENGL_WGL
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struct SDL_GLDriverData
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{
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SDL_bool HAS_WGL_ARB_pixel_format;
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SDL_bool HAS_WGL_EXT_swap_control_tear;
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SDL_bool HAS_WGL_EXT_create_context_es2_profile;
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void *(WINAPI * wglGetProcAddress) (const char *proc);
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HGLRC(WINAPI * wglCreateContext) (HDC hdc);
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BOOL(WINAPI * wglDeleteContext) (HGLRC hglrc);
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BOOL(WINAPI * wglMakeCurrent) (HDC hdc, HGLRC hglrc);
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BOOL(WINAPI * wglShareLists) (HGLRC hglrc1, HGLRC hglrc2);
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BOOL(WINAPI * wglChoosePixelFormatARB) (HDC hdc,
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const int *piAttribIList,
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const FLOAT * pfAttribFList,
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UINT nMaxFormats,
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int *piFormats,
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UINT * nNumFormats);
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BOOL(WINAPI * wglGetPixelFormatAttribivARB) (HDC hdc, int iPixelFormat,
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int iLayerPlane,
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UINT nAttributes,
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const int *piAttributes,
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int *piValues);
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BOOL (WINAPI * wglSwapIntervalEXT) (int interval);
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int (WINAPI * wglGetSwapIntervalEXT) (void);
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};
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/* OpenGL functions */
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extern int WIN_GL_LoadLibrary(_THIS, const char *path);
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extern void *WIN_GL_GetProcAddress(_THIS, const char *proc);
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extern void WIN_GL_UnloadLibrary(_THIS);
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extern int WIN_GL_SetupWindow(_THIS, SDL_Window * window);
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extern SDL_GLContext WIN_GL_CreateContext(_THIS, SDL_Window * window);
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extern int WIN_GL_MakeCurrent(_THIS, SDL_Window * window,
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SDL_GLContext context);
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extern int WIN_GL_SetSwapInterval(_THIS, int interval);
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extern int WIN_GL_GetSwapInterval(_THIS);
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extern void WIN_GL_SwapWindow(_THIS, SDL_Window * window);
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extern void WIN_GL_DeleteContext(_THIS, SDL_GLContext context);
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extern void WIN_GL_InitExtensions(_THIS);
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#ifndef WGL_ARB_pixel_format
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#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
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#define WGL_DRAW_TO_WINDOW_ARB 0x2001
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#define WGL_DRAW_TO_BITMAP_ARB 0x2002
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#define WGL_ACCELERATION_ARB 0x2003
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#define WGL_NEED_PALETTE_ARB 0x2004
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#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
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#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
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#define WGL_SWAP_METHOD_ARB 0x2007
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#define WGL_NUMBER_OVERLAYS_ARB 0x2008
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#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
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#define WGL_TRANSPARENT_ARB 0x200A
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#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
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#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
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#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
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#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
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#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
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#define WGL_SHARE_DEPTH_ARB 0x200C
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#define WGL_SHARE_STENCIL_ARB 0x200D
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#define WGL_SHARE_ACCUM_ARB 0x200E
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#define WGL_SUPPORT_GDI_ARB 0x200F
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#define WGL_SUPPORT_OPENGL_ARB 0x2010
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#define WGL_DOUBLE_BUFFER_ARB 0x2011
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#define WGL_STEREO_ARB 0x2012
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#define WGL_PIXEL_TYPE_ARB 0x2013
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#define WGL_COLOR_BITS_ARB 0x2014
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#define WGL_RED_BITS_ARB 0x2015
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#define WGL_RED_SHIFT_ARB 0x2016
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#define WGL_GREEN_BITS_ARB 0x2017
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#define WGL_GREEN_SHIFT_ARB 0x2018
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#define WGL_BLUE_BITS_ARB 0x2019
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#define WGL_BLUE_SHIFT_ARB 0x201A
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#define WGL_ALPHA_BITS_ARB 0x201B
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#define WGL_ALPHA_SHIFT_ARB 0x201C
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#define WGL_ACCUM_BITS_ARB 0x201D
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#define WGL_ACCUM_RED_BITS_ARB 0x201E
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#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
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#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
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#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
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#define WGL_DEPTH_BITS_ARB 0x2022
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#define WGL_STENCIL_BITS_ARB 0x2023
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#define WGL_AUX_BUFFERS_ARB 0x2024
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#define WGL_NO_ACCELERATION_ARB 0x2025
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#define WGL_GENERIC_ACCELERATION_ARB 0x2026
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#define WGL_FULL_ACCELERATION_ARB 0x2027
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#define WGL_SWAP_EXCHANGE_ARB 0x2028
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#define WGL_SWAP_COPY_ARB 0x2029
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#define WGL_SWAP_UNDEFINED_ARB 0x202A
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#define WGL_TYPE_RGBA_ARB 0x202B
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#define WGL_TYPE_COLORINDEX_ARB 0x202C
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#endif
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#ifndef WGL_ARB_multisample
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#define WGL_SAMPLE_BUFFERS_ARB 0x2041
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#define WGL_SAMPLES_ARB 0x2042
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#endif
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#endif /* SDL_VIDEO_OPENGL_WGL */
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#endif /* _SDL_windowsopengl_h */
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/* vi: set ts=4 sw=4 expandtab: */
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