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SDL GPU: Implemented opt out Vulkan device features (#13016)
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@@ -1088,6 +1088,7 @@ struct VulkanRenderer
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VkPhysicalDevice physicalDevice;
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VkPhysicalDeviceProperties2KHR physicalDeviceProperties;
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VkPhysicalDeviceDriverPropertiesKHR physicalDeviceDriverProperties;
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VkPhysicalDeviceFeatures desiredDeviceFeatures;
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VkDevice logicalDevice;
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Uint8 integratedMemoryNotification;
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Uint8 outOfDeviceLocalMemoryWarning;
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@@ -11220,12 +11221,14 @@ static Uint8 VULKAN_INTERNAL_IsDeviceSuitable(
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renderer->vkGetPhysicalDeviceFeatures(
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physicalDevice,
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&deviceFeatures);
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if (!deviceFeatures.independentBlend ||
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!deviceFeatures.imageCubeArray ||
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!deviceFeatures.depthClamp ||
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!deviceFeatures.shaderClipDistance ||
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!deviceFeatures.drawIndirectFirstInstance ||
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!deviceFeatures.sampleRateShading) {
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if ((!deviceFeatures.independentBlend && renderer->desiredDeviceFeatures.independentBlend) ||
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(!deviceFeatures.imageCubeArray && renderer->desiredDeviceFeatures.imageCubeArray) ||
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(!deviceFeatures.depthClamp && renderer->desiredDeviceFeatures.depthClamp) ||
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(!deviceFeatures.shaderClipDistance && renderer->desiredDeviceFeatures.shaderClipDistance) ||
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(!deviceFeatures.drawIndirectFirstInstance && renderer->desiredDeviceFeatures.drawIndirectFirstInstance) ||
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(!deviceFeatures.sampleRateShading && renderer->desiredDeviceFeatures.sampleRateShading) ||
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(!deviceFeatures.samplerAnisotropy && renderer->desiredDeviceFeatures.samplerAnisotropy)) {
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return 0;
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}
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@@ -11441,7 +11444,6 @@ static Uint8 VULKAN_INTERNAL_CreateLogicalDevice(
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{
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VkResult vulkanResult;
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VkDeviceCreateInfo deviceCreateInfo;
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VkPhysicalDeviceFeatures desiredDeviceFeatures;
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VkPhysicalDeviceFeatures haveDeviceFeatures;
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VkPhysicalDevicePortabilitySubsetFeaturesKHR portabilityFeatures;
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const char **deviceExtensions;
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@@ -11465,22 +11467,13 @@ static Uint8 VULKAN_INTERNAL_CreateLogicalDevice(
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// specifying used device features
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SDL_zero(desiredDeviceFeatures);
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desiredDeviceFeatures.independentBlend = VK_TRUE;
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desiredDeviceFeatures.samplerAnisotropy = VK_TRUE;
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desiredDeviceFeatures.imageCubeArray = VK_TRUE;
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desiredDeviceFeatures.depthClamp = VK_TRUE;
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desiredDeviceFeatures.shaderClipDistance = VK_TRUE;
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desiredDeviceFeatures.drawIndirectFirstInstance = VK_TRUE;
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desiredDeviceFeatures.sampleRateShading = VK_TRUE;
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if (haveDeviceFeatures.fillModeNonSolid) {
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desiredDeviceFeatures.fillModeNonSolid = VK_TRUE;
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renderer->desiredDeviceFeatures.fillModeNonSolid = VK_TRUE;
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renderer->supportsFillModeNonSolid = true;
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}
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if (haveDeviceFeatures.multiDrawIndirect) {
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desiredDeviceFeatures.multiDrawIndirect = VK_TRUE;
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renderer->desiredDeviceFeatures.multiDrawIndirect = VK_TRUE;
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renderer->supportsMultiDrawIndirect = true;
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}
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@@ -11521,7 +11514,7 @@ static Uint8 VULKAN_INTERNAL_CreateLogicalDevice(
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deviceCreateInfo.enabledExtensionCount);
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CreateDeviceExtensionArray(&renderer->supports, deviceExtensions);
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deviceCreateInfo.ppEnabledExtensionNames = deviceExtensions;
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deviceCreateInfo.pEnabledFeatures = &desiredDeviceFeatures;
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deviceCreateInfo.pEnabledFeatures = &renderer->desiredDeviceFeatures;
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vulkanResult = renderer->vkCreateDevice(
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renderer->physicalDevice,
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@@ -11606,7 +11599,7 @@ static bool VULKAN_INTERNAL_PrepareVulkan(
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return true;
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}
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static bool VULKAN_PrepareDriver(SDL_VideoDevice *_this)
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static bool VULKAN_PrepareDriver(SDL_VideoDevice *_this, SDL_PropertiesID props)
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{
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// Set up dummy VulkanRenderer
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VulkanRenderer *renderer;
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@@ -11622,6 +11615,17 @@ static bool VULKAN_PrepareDriver(SDL_VideoDevice *_this)
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renderer = (VulkanRenderer *)SDL_calloc(1, sizeof(*renderer));
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if (renderer) {
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// Opt out device features (higher compatibility in exchange for reduced functionality)
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renderer->desiredDeviceFeatures.samplerAnisotropy = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
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renderer->desiredDeviceFeatures.depthClamp = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
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renderer->desiredDeviceFeatures.shaderClipDistance = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
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renderer->desiredDeviceFeatures.drawIndirectFirstInstance = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
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// These features have near universal support so they are always enabled
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renderer->desiredDeviceFeatures.independentBlend = VK_TRUE;
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renderer->desiredDeviceFeatures.sampleRateShading = VK_TRUE;
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renderer->desiredDeviceFeatures.imageCubeArray = VK_TRUE;
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result = VULKAN_INTERNAL_PrepareVulkan(renderer);
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if (result) {
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renderer->vkDestroyInstance(renderer->instance, NULL);
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@@ -11660,6 +11664,17 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
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renderer->preferLowPower = preferLowPower;
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renderer->allowedFramesInFlight = 2;
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// Opt out device features (higher compatibility in exchange for reduced functionality)
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renderer->desiredDeviceFeatures.samplerAnisotropy = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
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renderer->desiredDeviceFeatures.depthClamp = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
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renderer->desiredDeviceFeatures.shaderClipDistance = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
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renderer->desiredDeviceFeatures.drawIndirectFirstInstance = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
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// These features have near universal support so they are always enabled
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renderer->desiredDeviceFeatures.independentBlend = VK_TRUE;
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renderer->desiredDeviceFeatures.sampleRateShading = VK_TRUE;
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renderer->desiredDeviceFeatures.imageCubeArray = VK_TRUE;
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if (!VULKAN_INTERNAL_PrepareVulkan(renderer)) {
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SDL_free(renderer);
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SDL_Vulkan_UnloadLibrary();
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