SDL GPU: Implemented opt out Vulkan device features (#13016)

This commit is contained in:
Manuel
2025-05-14 03:28:28 +03:00
committed by GitHub
parent 1eeffc5933
commit f85f83ec7c
6 changed files with 71 additions and 36 deletions

View File

@@ -1088,6 +1088,7 @@ struct VulkanRenderer
VkPhysicalDevice physicalDevice;
VkPhysicalDeviceProperties2KHR physicalDeviceProperties;
VkPhysicalDeviceDriverPropertiesKHR physicalDeviceDriverProperties;
VkPhysicalDeviceFeatures desiredDeviceFeatures;
VkDevice logicalDevice;
Uint8 integratedMemoryNotification;
Uint8 outOfDeviceLocalMemoryWarning;
@@ -11220,12 +11221,14 @@ static Uint8 VULKAN_INTERNAL_IsDeviceSuitable(
renderer->vkGetPhysicalDeviceFeatures(
physicalDevice,
&deviceFeatures);
if (!deviceFeatures.independentBlend ||
!deviceFeatures.imageCubeArray ||
!deviceFeatures.depthClamp ||
!deviceFeatures.shaderClipDistance ||
!deviceFeatures.drawIndirectFirstInstance ||
!deviceFeatures.sampleRateShading) {
if ((!deviceFeatures.independentBlend && renderer->desiredDeviceFeatures.independentBlend) ||
(!deviceFeatures.imageCubeArray && renderer->desiredDeviceFeatures.imageCubeArray) ||
(!deviceFeatures.depthClamp && renderer->desiredDeviceFeatures.depthClamp) ||
(!deviceFeatures.shaderClipDistance && renderer->desiredDeviceFeatures.shaderClipDistance) ||
(!deviceFeatures.drawIndirectFirstInstance && renderer->desiredDeviceFeatures.drawIndirectFirstInstance) ||
(!deviceFeatures.sampleRateShading && renderer->desiredDeviceFeatures.sampleRateShading) ||
(!deviceFeatures.samplerAnisotropy && renderer->desiredDeviceFeatures.samplerAnisotropy)) {
return 0;
}
@@ -11441,7 +11444,6 @@ static Uint8 VULKAN_INTERNAL_CreateLogicalDevice(
{
VkResult vulkanResult;
VkDeviceCreateInfo deviceCreateInfo;
VkPhysicalDeviceFeatures desiredDeviceFeatures;
VkPhysicalDeviceFeatures haveDeviceFeatures;
VkPhysicalDevicePortabilitySubsetFeaturesKHR portabilityFeatures;
const char **deviceExtensions;
@@ -11465,22 +11467,13 @@ static Uint8 VULKAN_INTERNAL_CreateLogicalDevice(
// specifying used device features
SDL_zero(desiredDeviceFeatures);
desiredDeviceFeatures.independentBlend = VK_TRUE;
desiredDeviceFeatures.samplerAnisotropy = VK_TRUE;
desiredDeviceFeatures.imageCubeArray = VK_TRUE;
desiredDeviceFeatures.depthClamp = VK_TRUE;
desiredDeviceFeatures.shaderClipDistance = VK_TRUE;
desiredDeviceFeatures.drawIndirectFirstInstance = VK_TRUE;
desiredDeviceFeatures.sampleRateShading = VK_TRUE;
if (haveDeviceFeatures.fillModeNonSolid) {
desiredDeviceFeatures.fillModeNonSolid = VK_TRUE;
renderer->desiredDeviceFeatures.fillModeNonSolid = VK_TRUE;
renderer->supportsFillModeNonSolid = true;
}
if (haveDeviceFeatures.multiDrawIndirect) {
desiredDeviceFeatures.multiDrawIndirect = VK_TRUE;
renderer->desiredDeviceFeatures.multiDrawIndirect = VK_TRUE;
renderer->supportsMultiDrawIndirect = true;
}
@@ -11521,7 +11514,7 @@ static Uint8 VULKAN_INTERNAL_CreateLogicalDevice(
deviceCreateInfo.enabledExtensionCount);
CreateDeviceExtensionArray(&renderer->supports, deviceExtensions);
deviceCreateInfo.ppEnabledExtensionNames = deviceExtensions;
deviceCreateInfo.pEnabledFeatures = &desiredDeviceFeatures;
deviceCreateInfo.pEnabledFeatures = &renderer->desiredDeviceFeatures;
vulkanResult = renderer->vkCreateDevice(
renderer->physicalDevice,
@@ -11606,7 +11599,7 @@ static bool VULKAN_INTERNAL_PrepareVulkan(
return true;
}
static bool VULKAN_PrepareDriver(SDL_VideoDevice *_this)
static bool VULKAN_PrepareDriver(SDL_VideoDevice *_this, SDL_PropertiesID props)
{
// Set up dummy VulkanRenderer
VulkanRenderer *renderer;
@@ -11622,6 +11615,17 @@ static bool VULKAN_PrepareDriver(SDL_VideoDevice *_this)
renderer = (VulkanRenderer *)SDL_calloc(1, sizeof(*renderer));
if (renderer) {
// Opt out device features (higher compatibility in exchange for reduced functionality)
renderer->desiredDeviceFeatures.samplerAnisotropy = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
renderer->desiredDeviceFeatures.depthClamp = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
renderer->desiredDeviceFeatures.shaderClipDistance = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
renderer->desiredDeviceFeatures.drawIndirectFirstInstance = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
// These features have near universal support so they are always enabled
renderer->desiredDeviceFeatures.independentBlend = VK_TRUE;
renderer->desiredDeviceFeatures.sampleRateShading = VK_TRUE;
renderer->desiredDeviceFeatures.imageCubeArray = VK_TRUE;
result = VULKAN_INTERNAL_PrepareVulkan(renderer);
if (result) {
renderer->vkDestroyInstance(renderer->instance, NULL);
@@ -11660,6 +11664,17 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
renderer->preferLowPower = preferLowPower;
renderer->allowedFramesInFlight = 2;
// Opt out device features (higher compatibility in exchange for reduced functionality)
renderer->desiredDeviceFeatures.samplerAnisotropy = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
renderer->desiredDeviceFeatures.depthClamp = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
renderer->desiredDeviceFeatures.shaderClipDistance = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
renderer->desiredDeviceFeatures.drawIndirectFirstInstance = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
// These features have near universal support so they are always enabled
renderer->desiredDeviceFeatures.independentBlend = VK_TRUE;
renderer->desiredDeviceFeatures.sampleRateShading = VK_TRUE;
renderer->desiredDeviceFeatures.imageCubeArray = VK_TRUE;
if (!VULKAN_INTERNAL_PrepareVulkan(renderer)) {
SDL_free(renderer);
SDL_Vulkan_UnloadLibrary();