SDL GPU: Implemented opt out Vulkan device features (#13016)

This commit is contained in:
Manuel
2025-05-14 03:28:28 +03:00
committed by GitHub
parent 1eeffc5933
commit f85f83ec7c
6 changed files with 71 additions and 36 deletions

View File

@@ -2254,6 +2254,22 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
* - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to
* use for all vertex semantics, default is "TEXCOORD".
*
* With the Vulkan renderer:
*
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOL`: Enable device feature
* shaderClipDistance. If disabled, clip distances are not supported in shader code:
* gl_ClipDistance[] built-ins of GLSL, SV_ClipDistance0/1 semantics of HLSL and
* [[clip_distance]] attribute of Metal. Defaults to true.
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOL`: Enable device feature
* depthClamp. If disabled, there is no depth clamp support and enable_depth_clip in
* SDL_GPURasterizerState must always be set to true. Defaults to true.
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOL`: Enable device feature
* drawIndirectFirstInstance. If disabled, the argument first_instance of
* SDL_GPUIndirectDrawCommand must be set to zero. Defaults to true.
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOL`: Enable device feature
* samplerAnisotropy. If disabled, enable_anisotropy of SDL_GPUSamplerCreateInfo must
* be set to false. Defaults to true.
*
* \param props the properties to use.
* \returns a GPU context on success or NULL on failure; call SDL_GetError()
* for more information.
@@ -2279,6 +2295,10 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDeviceWithProperties(
#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN "SDL.gpu.device.create.shaders.msl"
#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN "SDL.gpu.device.create.shaders.metallib"
#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING "SDL.gpu.device.create.d3d12.semantic"
#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOLEAN "SDL.gpu.device.create.vulkan.shaderclipdistance"
#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOLEAN "SDL.gpu.device.create.vulkan.depthclamp"
#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN "SDL.gpu.device.create.vulkan.drawindirectfirstinstance"
#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN "SDL.gpu.device.create.vulkan.sampleranisotropy"
/**
* Destroys a GPU context previously returned by SDL_CreateGPUDevice.

View File

@@ -450,7 +450,7 @@ static const SDL_GPUBootstrap * SDL_GPUSelectBackend(SDL_PropertiesID props)
SDL_SetError("Required shader format for backend %s not provided!", gpudriver);
return NULL;
}
if (backends[i]->PrepareDriver(_this)) {
if (backends[i]->PrepareDriver(_this, props)) {
return backends[i];
}
}
@@ -465,7 +465,7 @@ static const SDL_GPUBootstrap * SDL_GPUSelectBackend(SDL_PropertiesID props)
// Don't select a backend which doesn't support the app's shaders.
continue;
}
if (backends[i]->PrepareDriver(_this)) {
if (backends[i]->PrepareDriver(_this, props)) {
return backends[i];
}
}

View File

@@ -1142,7 +1142,7 @@ typedef struct SDL_GPUBootstrap
{
const char *name;
const SDL_GPUShaderFormat shader_formats;
bool (*PrepareDriver)(SDL_VideoDevice *_this);
bool (*PrepareDriver)(SDL_VideoDevice *_this, SDL_PropertiesID props);
SDL_GPUDevice *(*CreateDevice)(bool debug_mode, bool prefer_low_power, SDL_PropertiesID props);
} SDL_GPUBootstrap;

View File

@@ -8317,7 +8317,7 @@ static void D3D12_INTERNAL_InitBlitResources(
}
}
static bool D3D12_PrepareDriver(SDL_VideoDevice *_this)
static bool D3D12_PrepareDriver(SDL_VideoDevice *_this, SDL_PropertiesID props)
{
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
return true;

View File

@@ -4307,7 +4307,7 @@ static bool METAL_SupportsTextureFormat(
// Device Creation
static bool METAL_PrepareDriver(SDL_VideoDevice *this)
static bool METAL_PrepareDriver(SDL_VideoDevice *this, SDL_PropertiesID props)
{
if (@available(macOS 10.14, iOS 13.0, tvOS 13.0, *)) {
return (this->Metal_CreateView != NULL);

View File

@@ -1088,6 +1088,7 @@ struct VulkanRenderer
VkPhysicalDevice physicalDevice;
VkPhysicalDeviceProperties2KHR physicalDeviceProperties;
VkPhysicalDeviceDriverPropertiesKHR physicalDeviceDriverProperties;
VkPhysicalDeviceFeatures desiredDeviceFeatures;
VkDevice logicalDevice;
Uint8 integratedMemoryNotification;
Uint8 outOfDeviceLocalMemoryWarning;
@@ -11220,12 +11221,14 @@ static Uint8 VULKAN_INTERNAL_IsDeviceSuitable(
renderer->vkGetPhysicalDeviceFeatures(
physicalDevice,
&deviceFeatures);
if (!deviceFeatures.independentBlend ||
!deviceFeatures.imageCubeArray ||
!deviceFeatures.depthClamp ||
!deviceFeatures.shaderClipDistance ||
!deviceFeatures.drawIndirectFirstInstance ||
!deviceFeatures.sampleRateShading) {
if ((!deviceFeatures.independentBlend && renderer->desiredDeviceFeatures.independentBlend) ||
(!deviceFeatures.imageCubeArray && renderer->desiredDeviceFeatures.imageCubeArray) ||
(!deviceFeatures.depthClamp && renderer->desiredDeviceFeatures.depthClamp) ||
(!deviceFeatures.shaderClipDistance && renderer->desiredDeviceFeatures.shaderClipDistance) ||
(!deviceFeatures.drawIndirectFirstInstance && renderer->desiredDeviceFeatures.drawIndirectFirstInstance) ||
(!deviceFeatures.sampleRateShading && renderer->desiredDeviceFeatures.sampleRateShading) ||
(!deviceFeatures.samplerAnisotropy && renderer->desiredDeviceFeatures.samplerAnisotropy)) {
return 0;
}
@@ -11441,7 +11444,6 @@ static Uint8 VULKAN_INTERNAL_CreateLogicalDevice(
{
VkResult vulkanResult;
VkDeviceCreateInfo deviceCreateInfo;
VkPhysicalDeviceFeatures desiredDeviceFeatures;
VkPhysicalDeviceFeatures haveDeviceFeatures;
VkPhysicalDevicePortabilitySubsetFeaturesKHR portabilityFeatures;
const char **deviceExtensions;
@@ -11465,22 +11467,13 @@ static Uint8 VULKAN_INTERNAL_CreateLogicalDevice(
// specifying used device features
SDL_zero(desiredDeviceFeatures);
desiredDeviceFeatures.independentBlend = VK_TRUE;
desiredDeviceFeatures.samplerAnisotropy = VK_TRUE;
desiredDeviceFeatures.imageCubeArray = VK_TRUE;
desiredDeviceFeatures.depthClamp = VK_TRUE;
desiredDeviceFeatures.shaderClipDistance = VK_TRUE;
desiredDeviceFeatures.drawIndirectFirstInstance = VK_TRUE;
desiredDeviceFeatures.sampleRateShading = VK_TRUE;
if (haveDeviceFeatures.fillModeNonSolid) {
desiredDeviceFeatures.fillModeNonSolid = VK_TRUE;
renderer->desiredDeviceFeatures.fillModeNonSolid = VK_TRUE;
renderer->supportsFillModeNonSolid = true;
}
if (haveDeviceFeatures.multiDrawIndirect) {
desiredDeviceFeatures.multiDrawIndirect = VK_TRUE;
renderer->desiredDeviceFeatures.multiDrawIndirect = VK_TRUE;
renderer->supportsMultiDrawIndirect = true;
}
@@ -11521,7 +11514,7 @@ static Uint8 VULKAN_INTERNAL_CreateLogicalDevice(
deviceCreateInfo.enabledExtensionCount);
CreateDeviceExtensionArray(&renderer->supports, deviceExtensions);
deviceCreateInfo.ppEnabledExtensionNames = deviceExtensions;
deviceCreateInfo.pEnabledFeatures = &desiredDeviceFeatures;
deviceCreateInfo.pEnabledFeatures = &renderer->desiredDeviceFeatures;
vulkanResult = renderer->vkCreateDevice(
renderer->physicalDevice,
@@ -11606,7 +11599,7 @@ static bool VULKAN_INTERNAL_PrepareVulkan(
return true;
}
static bool VULKAN_PrepareDriver(SDL_VideoDevice *_this)
static bool VULKAN_PrepareDriver(SDL_VideoDevice *_this, SDL_PropertiesID props)
{
// Set up dummy VulkanRenderer
VulkanRenderer *renderer;
@@ -11622,6 +11615,17 @@ static bool VULKAN_PrepareDriver(SDL_VideoDevice *_this)
renderer = (VulkanRenderer *)SDL_calloc(1, sizeof(*renderer));
if (renderer) {
// Opt out device features (higher compatibility in exchange for reduced functionality)
renderer->desiredDeviceFeatures.samplerAnisotropy = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
renderer->desiredDeviceFeatures.depthClamp = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
renderer->desiredDeviceFeatures.shaderClipDistance = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
renderer->desiredDeviceFeatures.drawIndirectFirstInstance = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
// These features have near universal support so they are always enabled
renderer->desiredDeviceFeatures.independentBlend = VK_TRUE;
renderer->desiredDeviceFeatures.sampleRateShading = VK_TRUE;
renderer->desiredDeviceFeatures.imageCubeArray = VK_TRUE;
result = VULKAN_INTERNAL_PrepareVulkan(renderer);
if (result) {
renderer->vkDestroyInstance(renderer->instance, NULL);
@@ -11660,6 +11664,17 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
renderer->preferLowPower = preferLowPower;
renderer->allowedFramesInFlight = 2;
// Opt out device features (higher compatibility in exchange for reduced functionality)
renderer->desiredDeviceFeatures.samplerAnisotropy = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
renderer->desiredDeviceFeatures.depthClamp = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
renderer->desiredDeviceFeatures.shaderClipDistance = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
renderer->desiredDeviceFeatures.drawIndirectFirstInstance = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN, true) ? VK_TRUE : VK_FALSE;
// These features have near universal support so they are always enabled
renderer->desiredDeviceFeatures.independentBlend = VK_TRUE;
renderer->desiredDeviceFeatures.sampleRateShading = VK_TRUE;
renderer->desiredDeviceFeatures.imageCubeArray = VK_TRUE;
if (!VULKAN_INTERNAL_PrepareVulkan(renderer)) {
SDL_free(renderer);
SDL_Vulkan_UnloadLibrary();