From f8dab6ad51d3fc516be1a3f3e62971a237a6cc74 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Wed, 20 May 2026 12:51:41 -0400 Subject: [PATCH] README-migration: Note that render target support is not universally available. Fixes #15474. --- docs/README-migration.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/README-migration.md b/docs/README-migration.md index 7aeb4842b0..3fd243c8f2 100644 --- a/docs/README-migration.md +++ b/docs/README-migration.md @@ -1447,7 +1447,7 @@ The following functions have been removed: * SDL_GetTextureUserData() - use SDL_GetTextureProperties() instead * SDL_RenderGetIntegerScale() * SDL_RenderSetIntegerScale() - this is now explicit with SDL_LOGICAL_PRESENTATION_INTEGER_SCALE -* SDL_RenderTargetSupported() - render targets are always supported +* SDL_RenderTargetSupported() - render targets are usually supported; just create a texture with SDL_TEXTUREACCESS_TARGET and see if it fails. * SDL_SetTextureUserData() - use SDL_GetTextureProperties() instead The following enums have been renamed: @@ -1461,7 +1461,7 @@ The following symbols have been removed: * SDL_RENDERER_ACCELERATED - all renderers except `SDL_SOFTWARE_RENDERER` are accelerated * SDL_RENDERER_PRESENTVSYNC - replaced with SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER during renderer creation and SDL_PROP_RENDERER_VSYNC_NUMBER after renderer creation * SDL_RENDERER_SOFTWARE - you can check whether the name of the renderer is `SDL_SOFTWARE_RENDERER` -* SDL_RENDERER_TARGETTEXTURE - all renderers support target texture functionality +* SDL_RENDERER_TARGETTEXTURE - most renderers support target texture functionality; just create a texture with SDL_TEXTUREACCESS_TARGET and see if it fails. * SDL_ScaleModeBest - use SDL_SCALEMODE_LINEAR instead ## SDL_rwops.h