mirror of
				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 01:34:38 +00:00 
			
		
		
		
	Made SDL_ReadSurfacePixel a public function
Fixes https://github.com/libsdl-org/SDL/issues/8320
This commit is contained in:
		@@ -932,6 +932,31 @@ extern DECLSPEC int SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src,
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                                                           const SDL_Rect *dstrect,
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                                                           SDL_ScaleMode scaleMode);
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/**
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 * Retrieves a single pixel from a surface.
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 *
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 * This function prioritizes correctness over speed: it is suitable for
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 * unit tests, but is not intended for use in a game engine.
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 *
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 * Like SDL_GetRGBA, this uses the entire 0..255 range when converting
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 * color components from pixel formats with less than 8 bits per RGB
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 * component.
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 *
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 * \param surface the surface to read
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 * \param x the horizontal coordinate, 0 <= x < width
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 * \param y the vertical coordinate, 0 <= y < height
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 * \param r a pointer filled in with the red channel, 0-255, or NULL to ignore this channel
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 * \param g a pointer filled in with the green channel, 0-255, or NULL to ignore this channel
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 * \param b a pointer filled in with the blue channel, 0-255, or NULL to ignore this channel
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 * \param a a pointer filled in with the alpha channel, 0-255, or NULL to ignore this channel
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 * \returns 0 on success or a negative error code on failure; call
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 *          SDL_GetError() for more information.
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 *
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 * \since This function is available since SDL 3.0.0.
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 */
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extern DECLSPEC int SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
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/**
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 * Set the YUV conversion mode
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 *
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@@ -44,27 +44,6 @@
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extern "C" {
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#endif
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/**
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 * Retrieves a single pixel from a surface.
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 *
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 * This function prioritizes correctness over speed: it is suitable for
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 * unit tests, but is not intended for use in a game engine.
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 *
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 * Like SDL_GetRGBA, this uses the entire 0..255 range when converting
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 * color components from pixel formats with less than 8 bits per RGB
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 * component.
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 *
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 * \param surface The surface
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 * \param x Horizontal coordinate, 0 <= x < width
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 * \param y Vertical coordinate, 0 <= y < height
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 * \param r Pointer to location to store red channel, 0-255
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 * \param g Pointer to location to store green channel, 0-255
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 * \param b Pointer to location to store blue channel, 0-255
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 * \param a Pointer to location to store alpha channel, 0-255
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 * \returns 0 if the surface is valid and the coordinates are in-bounds
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 */
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int SDLTest_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
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/**
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 * Compares a surface and with reference image data for equality
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 *
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@@ -963,6 +963,7 @@ SDL3_0.0.0 {
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    SDL_GetHapticFromInstanceID;
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    SDL_GetHapticInstanceID;
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    SDL_GetHapticName;
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    SDL_ReadSurfacePixel;
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    # extra symbols go here (don't modify this line)
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  local: *;
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};
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@@ -988,3 +988,4 @@
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#define SDL_GetHapticFromInstanceID SDL_GetHapticFromInstanceID_REAL
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#define SDL_GetHapticInstanceID SDL_GetHapticInstanceID_REAL
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#define SDL_GetHapticName SDL_GetHapticName_REAL
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#define SDL_ReadSurfacePixel SDL_ReadSurfacePixel_REAL
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@@ -1013,3 +1013,4 @@ SDL_DYNAPI_PROC(const char*,SDL_GetHapticInstanceName,(SDL_HapticID a),(a),retur
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SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromInstanceID,(SDL_HapticID a),(a),return)
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SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticInstanceID,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ReadSurfacePixel,(SDL_Surface *a, int b, int c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),return)
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@@ -28,19 +28,11 @@
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*/
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#include <SDL3/SDL_test.h>
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#include "../video/SDL_surface_pixel_impl.h"
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#define FILENAME_SIZE 128
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/* Counter for _CompareSurface calls; used for filename creation when comparisons fail */
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static int _CompareSurfaceCount = 0;
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int
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SDLTest_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
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{
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    return SDL_ReadSurfacePixel_impl(surface, x, y, r, g, b, a);
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}
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static void
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LogErrorFormat(const char *name, const SDL_PixelFormat *format)
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{
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@@ -96,14 +88,14 @@ int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface,
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        for (i = 0; i < surface->w; i++) {
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            int temp;
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            temp = SDLTest_ReadSurfacePixel(surface, i, j, &R, &G, &B, &A);
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            temp = SDL_ReadSurfacePixel(surface, i, j, &R, &G, &B, &A);
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            if (temp != 0) {
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                SDLTest_LogError("Failed to retrieve pixel (%d,%d): %s", i, j, SDL_GetError());
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                ret++;
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                continue;
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            }
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            temp = SDLTest_ReadSurfacePixel(referenceSurface, i, j, &Rd, &Gd, &Bd, &Ad);
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            temp = SDL_ReadSurfacePixel(referenceSurface, i, j, &Rd, &Gd, &Bd, &Ad);
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            if (temp != 0) {
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                SDLTest_LogError("Failed to retrieve reference pixel (%d,%d): %s", i, j, SDL_GetError());
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                ret++;
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@@ -24,7 +24,6 @@
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#include "SDL_video_c.h"
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#include "SDL_blit.h"
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#include "SDL_RLEaccel_c.h"
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#include "SDL_surface_pixel_impl.h"
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#include "SDL_pixels_c.h"
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#include "SDL_yuv_c.h"
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#include "../render/SDL_sysrender.h"
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@@ -36,11 +35,6 @@ SDL_COMPILE_TIME_ASSERT(surface_size_assumptions,
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SDL_COMPILE_TIME_ASSERT(can_indicate_overflow, SDL_SIZE_MAX > SDL_MAX_SINT32);
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int SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
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{
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    return SDL_ReadSurfacePixel_impl(surface, x, y, r, g, b, a);
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}
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/* Public routines */
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/*
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@@ -1560,6 +1554,68 @@ int SDL_PremultiplyAlpha(int width, int height,
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    return 0;
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}
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/* This function Copyright 2023 Collabora Ltd., contributed to SDL under the ZLib license */
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int SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
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{
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    Uint32 pixel = 0;
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    size_t bytes_per_pixel;
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    Uint8 unused;
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    Uint8 *p;
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    if (!surface || !surface->format || !surface->pixels) {
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        return SDL_InvalidParamError("surface");
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    }
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    if (x < 0 || x >= surface->w) {
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        return SDL_InvalidParamError("x");
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    }
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    if (y < 0 || y >= surface->h) {
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        return SDL_InvalidParamError("y");
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    }
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    if (!r) {
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        r = &unused;
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    }
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    if (!g) {
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        g = &unused;
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    }
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    if (!b) {
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        b = &unused;
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    }
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    if (!a) {
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        a = &unused;
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    }
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    bytes_per_pixel = surface->format->BytesPerPixel;
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    if (bytes_per_pixel > sizeof(pixel)) {
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        return SDL_InvalidParamError("surface->format->BytesPerPixel");
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    }
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    if (SDL_MUSTLOCK(surface)) {
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        SDL_LockSurface(surface);
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    }
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    p = (Uint8 *)surface->pixels + y * surface->pitch + x * bytes_per_pixel;
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    /* Fill the appropriate number of least-significant bytes of pixel,
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     * leaving the most-significant bytes set to zero */
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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    SDL_memcpy(((Uint8 *) &pixel) + (sizeof(pixel) - bytes_per_pixel), p, bytes_per_pixel);
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#else
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    SDL_memcpy(&pixel, p, bytes_per_pixel);
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#endif
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    SDL_GetRGBA(pixel, surface->format, r, g, b, a);
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    if (SDL_MUSTLOCK(surface)) {
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        SDL_UnlockSurface(surface);
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    }
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    return 0;
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}
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/*
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 * Free a surface created by the above function.
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 */
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@@ -1,80 +0,0 @@
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/*
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  Copyright 1997-2024 Sam Lantinga <slouken@libsdl.org>
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  Copyright 2023 Collabora Ltd.
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL3/SDL.h"
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/* Internal implementation of SDL_ReadSurfacePixel, shared between SDL_shape
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 * and SDLTest */
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static int SDL_ReadSurfacePixel_impl(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
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{
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    Uint32 pixel = 0;
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    size_t bytes_per_pixel;
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    void *p;
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    if (!surface || !surface->format || !surface->pixels) {
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        return SDL_InvalidParamError("surface");
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    }
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    if (x < 0 || x >= surface->w) {
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        return SDL_InvalidParamError("x");
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    }
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    if (y < 0 || y >= surface->h) {
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        return SDL_InvalidParamError("y");
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    }
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    if (!r) {
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        return SDL_InvalidParamError("r");
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    }
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    if (!g) {
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        return SDL_InvalidParamError("g");
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    }
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    if (!b) {
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        return SDL_InvalidParamError("b");
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    }
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    if (!a) {
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        return SDL_InvalidParamError("a");
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    }
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    bytes_per_pixel = surface->format->BytesPerPixel;
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    if (bytes_per_pixel > sizeof(pixel)) {
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        return SDL_InvalidParamError("surface->format->BytesPerPixel");
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    }
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    SDL_LockSurface(surface);
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    p = (Uint8 *)surface->pixels + y * surface->pitch + x * bytes_per_pixel;
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    /* Fill the appropriate number of least-significant bytes of pixel,
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     * leaving the most-significant bytes set to zero */
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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    SDL_memcpy(((Uint8 *) &pixel) + (sizeof(pixel) - bytes_per_pixel), p, bytes_per_pixel);
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#else
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    SDL_memcpy(&pixel, p, bytes_per_pixel);
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#endif
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    SDL_GetRGBA(pixel, surface->format, r, g, b, a);
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    SDL_UnlockSurface(surface);
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    return 0;
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}
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@@ -88,7 +88,7 @@ static void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode, SDL_Surface *shap
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        bitmap_scanline = bitmap + y * bytes_per_scanline;
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        for (x = 0; x < shape->w; x++) {
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            alpha = 0;
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            if (SDLTest_ReadSurfacePixel(shape, x, y, &r, &g, &b, &alpha) != 0) {
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            if (SDL_ReadSurfacePixel(shape, x, y, &r, &g, &b, &alpha) != 0) {
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                continue;
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            }
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