diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 015e244cfb..4d7e8ab12c 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -767,7 +767,8 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Rende * * With the GPU renderer: * - * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture + * associated with the texture, if you want to wrap an existing texture. * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_NUMBER`: the SDL_GPUTexture * associated with the UV plane of an NV12 texture, if you want to wrap an * existing texture.