From f92435cdb944c62fe2b4ceb0c2cebb61fc9c02b6 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 2 Dec 2025 07:29:04 -0800 Subject: [PATCH] Vulkan windows get the Vulkan GPU backend in the gpu renderer by default --- src/render/gpu/SDL_render_gpu.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/render/gpu/SDL_render_gpu.c b/src/render/gpu/SDL_render_gpu.c index 1f02212752..9ef9993d88 100644 --- a/src/render/gpu/SDL_render_gpu.c +++ b/src/render/gpu/SDL_render_gpu.c @@ -1703,6 +1703,12 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P SDL_SetBooleanProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN, debug); SDL_SetBooleanProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN, lowpower); + // Vulkan windows get the Vulkan GPU backend by default + if (!SDL_HasProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING) && + (SDL_GetWindowFlags(window) & SDL_WINDOW_VULKAN)) { + SDL_SetStringProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING, "vulkan"); + } + // Set hints for the greatest hardware compatibility // This property allows using the renderer on Intel Haswell and Broadwell GPUs. if (!SDL_HasProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN)) {