From f95af3d8e65d6107473a45530906fb793972527a Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Thu, 20 Aug 2026 19:47:08 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gpu.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 49f097f696..dcb8b73dca 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -982,7 +982,7 @@ typedef enum SDL_GPUCubeMapFace * Unlike textures, READ | WRITE can be used for simultaneous read-write * usage. The same data synchronization concerns as textures apply. * - * If you use a STORAGE flag, the data in the buffer must respect std140 + * If you use a STORAGE flag, the data in the buffer must respect std430 * layout conventions. In practical terms this means you must ensure that vec3 * and vec4 fields are 16-byte aligned. *