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https://github.com/libsdl-org/SDL.git
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Forward scale mode to SW renderer (Bug 5313)
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@@ -26,6 +26,7 @@
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#include "SDL_RLEaccel_c.h"
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#include "SDL_pixels_c.h"
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#include "SDL_yuv_c.h"
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#include "../render/SDL_sysrender.h"
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/* Check to make sure we can safely check multiplication of surface w and pitch and it won't overflow size_t */
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@@ -745,6 +746,14 @@ SDL_UpperBlit(SDL_Surface * src, const SDL_Rect * srcrect,
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int
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SDL_UpperBlitScaled(SDL_Surface * src, const SDL_Rect * srcrect,
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SDL_Surface * dst, SDL_Rect * dstrect)
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{
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return SDL_PrivateUpperBlitScaled(src, srcrect, dst, dstrect, SDL_ScaleModeNearest);
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}
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int
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SDL_PrivateUpperBlitScaled(SDL_Surface * src, const SDL_Rect * srcrect,
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SDL_Surface * dst, SDL_Rect * dstrect, SDL_ScaleMode scaleMode)
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{
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double src_x0, src_y0, src_x1, src_y1;
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double dst_x0, dst_y0, dst_x1, dst_y1;
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@@ -889,7 +898,7 @@ SDL_UpperBlitScaled(SDL_Surface * src, const SDL_Rect * srcrect,
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return 0;
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}
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return SDL_LowerBlitScaled(src, &final_src, dst, &final_dst);
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return SDL_PrivateLowerBlitScaled(src, &final_src, dst, &final_dst, scaleMode);
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}
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/**
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@@ -899,6 +908,13 @@ SDL_UpperBlitScaled(SDL_Surface * src, const SDL_Rect * srcrect,
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int
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SDL_LowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect,
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SDL_Surface * dst, SDL_Rect * dstrect)
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{
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return SDL_PrivateLowerBlitScaled(src, srcrect, dst, dstrect, SDL_ScaleModeNearest);
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}
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int
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SDL_PrivateLowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect,
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SDL_Surface * dst, SDL_Rect * dstrect, SDL_ScaleMode scaleMode)
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{
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static const Uint32 complex_copy_flags = (
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SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA |
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@@ -914,7 +930,12 @@ SDL_LowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect,
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if ( !(src->map->info.flags & complex_copy_flags) &&
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src->format->format == dst->format->format &&
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!SDL_ISPIXELFORMAT_INDEXED(src->format->format) ) {
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return SDL_SoftStretch( src, srcrect, dst, dstrect );
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if (scaleMode != SDL_ScaleModeNearest && src->format->BytesPerPixel == 4 && src->format->format != SDL_PIXELFORMAT_ARGB2101010) {
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return SDL_SoftStretchLinear(src, srcrect, dst, dstrect);
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} else {
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return SDL_SoftStretch( src, srcrect, dst, dstrect );
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}
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} else {
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return SDL_LowerBlit( src, srcrect, dst, dstrect );
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}
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