From f9d490045b91e500cff30004d4b279a6ee1433f3 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Mon, 14 Oct 2024 08:58:02 -0700 Subject: [PATCH] Fixed uikit crash when GLES is disabled Fixes https://github.com/libsdl-org/SDL/issues/11208 --- src/video/uikit/SDL_uikitwindow.m | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/video/uikit/SDL_uikitwindow.m b/src/video/uikit/SDL_uikitwindow.m index 1d6e7f884d..85e0b920bf 100644 --- a/src/video/uikit/SDL_uikitwindow.m +++ b/src/video/uikit/SDL_uikitwindow.m @@ -257,11 +257,13 @@ void UIKit_HideWindow(SDL_VideoDevice *_this, SDL_Window *window) void UIKit_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window) { +#if defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2) /* We don't currently offer a concept of "raising" the SDL window, since * we only allow one per display, in the iOS fashion. * However, we use this entry point to rebind the context to the view * during OnWindowRestored processing. */ _this->GL_MakeCurrent(_this, _this->current_glwin, _this->current_glctx); +#endif } static void UIKit_UpdateWindowBorder(SDL_VideoDevice *_this, SDL_Window *window)