mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-03 08:28:29 +00:00
gamepad: use SDL_PLATFORM_ANDROID macro instead of ANDROID
This commit is contained in:

committed by
Anonymous Maarten

parent
e62a6e9729
commit
f9f172cf60
@@ -2559,7 +2559,7 @@ static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMa
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef ANDROID
|
#ifdef SDL_PLATFORM_ANDROID
|
||||||
{ // Extract and verify the SDK version
|
{ // Extract and verify the SDK version
|
||||||
const char *tmp;
|
const char *tmp;
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user