gamepad: use SDL_PLATFORM_ANDROID macro instead of ANDROID

This commit is contained in:
Anonymous Maarten
2025-09-26 17:48:39 +02:00
committed by Anonymous Maarten
parent e62a6e9729
commit f9f172cf60

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@@ -2559,7 +2559,7 @@ static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMa
}
}
#ifdef ANDROID
#ifdef SDL_PLATFORM_ANDROID
{ // Extract and verify the SDK version
const char *tmp;