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Renamed SDL life cycle functions
This maps better to how SDL delivers the events, and the iOS delegate methods are in the documentation for reference.
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@@ -582,12 +582,12 @@ SDL3_0.0.0 {
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SDL_Metal_GetLayer;
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SDL_MinimizeWindow;
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SDL_MixAudio;
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SDL_OnApplicationDidBecomeActive;
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SDL_OnApplicationDidEnterForeground;
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SDL_OnApplicationDidChangeStatusBarOrientation;
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SDL_OnApplicationDidEnterBackground;
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SDL_OnApplicationDidReceiveMemoryWarning;
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SDL_OnApplicationWillEnterForeground;
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SDL_OnApplicationWillResignActive;
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SDL_OnApplicationWillEnterBackground;
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SDL_OnApplicationWillTerminate;
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SDL_OpenAudioDevice;
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SDL_OpenAudioDeviceStream;
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@@ -607,12 +607,12 @@
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#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
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#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
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#define SDL_MixAudio SDL_MixAudio_REAL
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#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
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#define SDL_OnApplicationDidEnterForeground SDL_OnApplicationDidEnterForeground_REAL
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#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
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#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
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#define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL
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#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
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#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL
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#define SDL_OnApplicationWillEnterBackground SDL_OnApplicationWillEnterBackground_REAL
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#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
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#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
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#define SDL_OpenAudioDeviceStream SDL_OpenAudioDeviceStream_REAL
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@@ -618,12 +618,12 @@ SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
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SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_MinimizeWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_MixAudio,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, float e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationDidBecomeActive,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterForeground,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationDidChangeStatusBarOrientation,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterBackground,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationDidReceiveMemoryWarning,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterForeground,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationWillResignActive,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterBackground,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),)
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SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(SDL_AudioDeviceID a, const SDL_AudioSpec *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_OpenAudioDeviceStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b, SDL_AudioStreamCallback c, void *d),(a,b,c,d),return)
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