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WinRT: fixed a line-rendering bug in the D3D 11.1 backend
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@@ -1539,7 +1539,7 @@ D3D11_RenderDrawLines(SDL_Renderer * renderer,
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D3D11_RenderStartDrawOp(renderer);
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D3D11_RenderStartDrawOp(renderer);
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D3D11_RenderSetBlendMode(renderer, renderer->blendMode);
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D3D11_RenderSetBlendMode(renderer, renderer->blendMode);
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if (D3D11_UpdateVertexBuffer(renderer,&vertices, (unsigned int)count * sizeof(VertexPositionColor)) != 0) {
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if (D3D11_UpdateVertexBuffer(renderer, vertices, (unsigned int)count * sizeof(VertexPositionColor)) != 0) {
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SDL_stack_free(vertices);
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SDL_stack_free(vertices);
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return -1;
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return -1;
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}
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}
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