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GPU: Add SetGPUAllowedFramesInFlight (#11599)
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@@ -1203,6 +1203,7 @@ SDL3_0.0.0 {
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SDL_ShowFileDialogWithProperties;
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SDL_IsMainThread;
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SDL_RunOnMainThread;
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SDL_SetGPUAllowedFramesInFlight;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@@ -1228,3 +1228,4 @@
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#define SDL_ShowFileDialogWithProperties SDL_ShowFileDialogWithProperties_REAL
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#define SDL_IsMainThread SDL_IsMainThread_REAL
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#define SDL_RunOnMainThread SDL_RunOnMainThread_REAL
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#define SDL_SetGPUAllowedFramesInFlight SDL_SetGPUAllowedFramesInFlight_REAL
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@@ -1234,3 +1234,4 @@ SDL_DYNAPI_PROC(bool,SDL_LoadFileAsync,(const char *a, SDL_AsyncIOQueue *b, void
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SDL_DYNAPI_PROC(void,SDL_ShowFileDialogWithProperties,(SDL_FileDialogType a, SDL_DialogFileCallback b, void *c, SDL_PropertiesID d),(a,b,c,d),)
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SDL_DYNAPI_PROC(bool,SDL_IsMainThread,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_RunOnMainThread,(SDL_MainThreadCallback a,void *b,bool c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_SetGPUAllowedFramesInFlight,(SDL_GPUDevice *a,Uint32 b),(a,b),return)
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