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gpu: Warn about Direct3D 12 texture alignment requirements.
Fixes #12835.
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@@ -1347,6 +1347,12 @@ typedef struct SDL_GPUViewport
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* SDL_DownloadFromGPUTexture are used as default values respectively and data
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* is considered to be tightly packed.
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*
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* **WARNING**: Direct3D 12 requires texture data row pitch to be 256 byte
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* aligned, and offsets to be aligned to 512 bytes. If they are not, SDL will
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* make a temporary copy of the data that is properly aligned, but this adds
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* overhead to the transfer process. Apps can avoid this by aligning their
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* data appropriately, or using a different GPU backend than Direct3D 12.
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*
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_UploadToGPUTexture
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