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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c to reduce conflicts merging between SDL2 and SDL3)
This commit is contained in:
committed by
Sam Lantinga
parent
0739d237ad
commit
fb0ce375f0
@@ -147,26 +147,24 @@ void ANDROIDAUDIO_PauseDevices(void)
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{
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/* TODO: Handle multiple devices? */
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struct SDL_PrivateAudioData *private;
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if(audioDevice != NULL && audioDevice->hidden != NULL) {
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if (audioDevice != NULL && audioDevice->hidden != NULL) {
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private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
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if (SDL_AtomicGet(&audioDevice->paused)) {
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/* The device is already paused, leave it alone */
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private->resume = SDL_FALSE;
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}
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else {
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} else {
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SDL_LockMutex(audioDevice->mixer_lock);
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SDL_AtomicSet(&audioDevice->paused, 1);
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private->resume = SDL_TRUE;
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}
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}
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if(captureDevice != NULL && captureDevice->hidden != NULL) {
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if (captureDevice != NULL && captureDevice->hidden != NULL) {
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private = (struct SDL_PrivateAudioData *) captureDevice->hidden;
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if (SDL_AtomicGet(&captureDevice->paused)) {
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/* The device is already paused, leave it alone */
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private->resume = SDL_FALSE;
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}
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else {
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} else {
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SDL_LockMutex(captureDevice->mixer_lock);
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SDL_AtomicSet(&captureDevice->paused, 1);
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private->resume = SDL_TRUE;
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@@ -179,7 +177,7 @@ void ANDROIDAUDIO_ResumeDevices(void)
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{
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/* TODO: Handle multiple devices? */
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struct SDL_PrivateAudioData *private;
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if(audioDevice != NULL && audioDevice->hidden != NULL) {
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if (audioDevice != NULL && audioDevice->hidden != NULL) {
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private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
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if (private->resume) {
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SDL_AtomicSet(&audioDevice->paused, 0);
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@@ -188,7 +186,7 @@ void ANDROIDAUDIO_ResumeDevices(void)
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}
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}
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if(captureDevice != NULL && captureDevice->hidden != NULL) {
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if (captureDevice != NULL && captureDevice->hidden != NULL) {
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private = (struct SDL_PrivateAudioData *) captureDevice->hidden;
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if (private->resume) {
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SDL_AtomicSet(&captureDevice->paused, 0);
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