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https://github.com/libsdl-org/SDL.git
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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c
to reduce conflicts merging between SDL2 and SDL3)
This commit is contained in:

committed by
Sam Lantinga

parent
0739d237ad
commit
fb0ce375f0
@@ -258,8 +258,9 @@ static void RAWINPUT_FillMatchState(WindowsMatchState *state, Uint64 match_state
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((match_state & (1<<SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) ? XINPUT_GAMEPAD_DPAD_RIGHT : 0);
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*/
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if (state->xinput_buttons)
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if (state->xinput_buttons) {
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state->any_data = SDL_TRUE;
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}
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#endif
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#ifdef SDL_JOYSTICK_RAWINPUT_WGI
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@@ -296,8 +297,9 @@ static void RAWINPUT_FillMatchState(WindowsMatchState *state, Uint64 match_state
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((match_state & (1<<SDL_CONTROLLER_BUTTON_DPAD_LEFT)) ? GamepadButtons_DPadLeft : 0) |
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((match_state & (1<<SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) ? GamepadButtons_DPadRight : 0); */
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if (state->wgi_buttons)
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if (state->wgi_buttons) {
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state->any_data = SDL_TRUE;
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}
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#endif
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}
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@@ -471,11 +473,13 @@ static void
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RAWINPUT_UpdateWindowsGamingInput()
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{
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int ii;
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if (!wgi_state.gamepad_statics)
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if (!wgi_state.gamepad_statics) {
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return;
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}
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if (!wgi_state.dirty)
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if (!wgi_state.dirty) {
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return;
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}
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wgi_state.dirty = SDL_FALSE;
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@@ -519,7 +523,7 @@ RAWINPUT_UpdateWindowsGamingInput()
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return;
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}
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gamepad_state = SDL_calloc(1, sizeof(*gamepad_state));
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if (!gamepad_state) {
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if (gamepad_state == NULL) {
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SDL_OutOfMemory();
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return;
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}
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@@ -702,8 +706,9 @@ RAWINPUT_DeviceFromHandle(HANDLE hDevice)
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SDL_RAWINPUT_Device *curr;
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for (curr = SDL_RAWINPUT_devices; curr; curr = curr->next) {
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if (curr->hDevice == hDevice)
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if (curr->hDevice == hDevice) {
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return curr;
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}
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}
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return NULL;
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}
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@@ -711,7 +716,7 @@ RAWINPUT_DeviceFromHandle(HANDLE hDevice)
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static void
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RAWINPUT_AddDevice(HANDLE hDevice)
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{
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#define CHECK(expression) { if(!(expression)) goto err; }
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#define CHECK(expression) { if (!(expression)) goto err; }
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SDL_RAWINPUT_Device *device = NULL;
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SDL_RAWINPUT_Device *curr, *last;
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RID_DEVICE_INFO rdi;
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@@ -1076,7 +1081,7 @@ RAWINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
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ULONG i;
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ctx = (RAWINPUT_DeviceContext *)SDL_calloc(1, sizeof(RAWINPUT_DeviceContext));
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if (!ctx) {
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if (ctx == NULL) {
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return SDL_OutOfMemory();
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}
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joystick->hwdata = ctx;
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@@ -1089,7 +1094,7 @@ RAWINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
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#ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
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xinput_device_change = SDL_TRUE;
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ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT, SDL_TRUE);
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if (ctx->xinput_enabled && (WIN_LoadXInputDLL() < 0 || !XINPUTGETSTATE)) {
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if (ctx->xinput_enabled && (WIN_LoadXInputDLL() < 0 || XINPUTGETSTATE == NULL)) {
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ctx->xinput_enabled = SDL_FALSE;
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}
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ctx->xinput_slot = XUSER_INDEX_ANY;
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@@ -1285,7 +1290,7 @@ RAWINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uin
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if (!rumbled && ctx->xinput_correlated) {
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XINPUT_VIBRATION XVibration;
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if (!XINPUTSETSTATE) {
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if (XINPUTSETSTATE == NULL) {
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return SDL_Unsupported();
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}
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@@ -1638,10 +1643,12 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
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correlated = SDL_TRUE;
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RAWINPUT_MarkWindowsGamingInputSlotUsed(ctx->wgi_slot, ctx);
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/* If the generalized Guide button was using us, it doesn't need to anymore */
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if (guide_button_candidate.joystick == joystick)
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if (guide_button_candidate.joystick == joystick) {
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guide_button_candidate.joystick = NULL;
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if (guide_button_candidate.last_joystick == joystick)
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}
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if (guide_button_candidate.last_joystick == joystick) {
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guide_button_candidate.last_joystick = NULL;
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}
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}
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} else {
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/* someone else also possibly correlated to this device, start over */
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@@ -1732,10 +1739,12 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
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correlated = SDL_TRUE;
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RAWINPUT_MarkXInputSlotUsed(ctx->xinput_slot);
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/* If the generalized Guide button was using us, it doesn't need to anymore */
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if (guide_button_candidate.joystick == joystick)
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if (guide_button_candidate.joystick == joystick) {
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guide_button_candidate.joystick = NULL;
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if (guide_button_candidate.last_joystick == joystick)
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}
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if (guide_button_candidate.last_joystick == joystick) {
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guide_button_candidate.last_joystick = NULL;
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}
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}
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} else {
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/* someone else also possibly correlated to this device, start over */
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@@ -1847,10 +1856,12 @@ RAWINPUT_JoystickClose(SDL_Joystick *joystick)
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RAWINPUT_DeviceContext *ctx = joystick->hwdata;
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#ifdef SDL_JOYSTICK_RAWINPUT_MATCHING
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if (guide_button_candidate.joystick == joystick)
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if (guide_button_candidate.joystick == joystick) {
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guide_button_candidate.joystick = NULL;
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if (guide_button_candidate.last_joystick == joystick)
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}
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if (guide_button_candidate.last_joystick == joystick) {
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guide_button_candidate.last_joystick = NULL;
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}
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#endif
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if (ctx) {
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