Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line

(cherry picked from commit 6a2200823c to reduce conflicts merging between SDL2 and SDL3)
This commit is contained in:
Sylvain Becker
2022-11-27 17:38:43 +01:00
committed by Sam Lantinga
parent 0739d237ad
commit fb0ce375f0
386 changed files with 6103 additions and 4637 deletions

View File

@@ -98,7 +98,7 @@ static SDL_GameControllerButton virtual_button_active = SDL_CONTROLLER_BUTTON_IN
static void UpdateWindowTitle()
{
if (!window) {
if (window == NULL) {
return;
}
@@ -190,13 +190,13 @@ static void AddController(int device_index, SDL_bool verbose)
}
controller = SDL_GameControllerOpen(device_index);
if (!controller) {
if (controller == NULL) {
SDL_Log("Couldn't open controller: %s\n", SDL_GetError());
return;
}
controllers = (SDL_GameController **)SDL_realloc(gamecontrollers, (num_controllers + 1) * sizeof(*controllers));
if (!controllers) {
if (controllers == NULL) {
SDL_GameControllerClose(controller);
return;
}
@@ -403,7 +403,7 @@ static void OpenVirtualController()
SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
} else {
virtual_joystick = SDL_JoystickOpen(virtual_index);
if (!virtual_joystick) {
if (virtual_joystick == NULL) {
SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
}
}
@@ -912,7 +912,7 @@ main(int argc, char *argv[])
button_texture = LoadTexture(screen, "button.bmp", SDL_TRUE, NULL, NULL);
axis_texture = LoadTexture(screen, "axis.bmp", SDL_TRUE, NULL, NULL);
if (!background_front || !background_back || !button_texture || !axis_texture) {
if (background_front == NULL || background_back == NULL || button_texture == NULL || axis_texture == NULL) {
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
return 2;