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https://github.com/libsdl-org/SDL.git
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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c to reduce conflicts merging between SDL2 and SDL3)
This commit is contained in:
committed by
Sam Lantinga
parent
0739d237ad
commit
fb0ce375f0
@@ -37,7 +37,7 @@ main(int argc, char *argv[])
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}
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}
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if(enable_haptic) {
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if (enable_haptic) {
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init_subsystems |= SDL_INIT_HAPTIC;
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}
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@@ -57,39 +57,31 @@ main(int argc, char *argv[])
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*/
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SDL_Log("There are %d joysticks at startup\n", SDL_NumJoysticks());
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if (enable_haptic)
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if (enable_haptic) {
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SDL_Log("There are %d haptic devices at startup\n", SDL_NumHaptics());
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}
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while(keepGoing)
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{
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while (keepGoing) {
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SDL_Event event;
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while(SDL_PollEvent(&event))
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{
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while (SDL_PollEvent(&event)) {
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switch(event.type)
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{
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case SDL_QUIT:
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keepGoing = SDL_FALSE;
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break;
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case SDL_JOYDEVICEADDED:
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if (joystick != NULL)
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{
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if (joystick != NULL) {
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SDL_Log("Only one joystick supported by this test\n");
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}
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else
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{
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} else {
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joystick = SDL_JoystickOpen(event.jdevice.which);
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instance = SDL_JoystickInstanceID(joystick);
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SDL_Log("Joy Added : %" SDL_PRIs32 " : %s\n", event.jdevice.which, SDL_JoystickName(joystick));
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if (enable_haptic)
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{
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if (SDL_JoystickIsHaptic(joystick))
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{
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if (enable_haptic) {
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if (SDL_JoystickIsHaptic(joystick)) {
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haptic = SDL_HapticOpenFromJoystick(joystick);
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if (haptic)
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{
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if (haptic) {
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SDL_Log("Joy Haptic Opened\n");
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if (SDL_HapticRumbleInit( haptic ) != 0)
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{
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if (SDL_HapticRumbleInit( haptic ) != 0) {
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SDL_Log("Could not init Rumble!: %s\n", SDL_GetError());
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SDL_HapticClose(haptic);
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haptic = NULL;
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@@ -97,21 +89,17 @@ main(int argc, char *argv[])
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} else {
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SDL_Log("Joy haptic open FAILED!: %s\n", SDL_GetError());
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}
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}
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else
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{
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} else {
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SDL_Log("No haptic found\n");
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}
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}
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}
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break;
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case SDL_JOYDEVICEREMOVED:
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if (instance == event.jdevice.which)
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{
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if (instance == event.jdevice.which) {
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SDL_Log("Joy Removed: %" SDL_PRIs32 "\n", event.jdevice.which);
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instance = -1;
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if(enable_haptic && haptic)
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{
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if (enable_haptic && haptic) {
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SDL_HapticClose(haptic);
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haptic = NULL;
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}
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@@ -125,13 +113,13 @@ main(int argc, char *argv[])
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/*
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// SDL_Log("Axis Move: %d\n", event.jaxis.axis);
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*/
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if (enable_haptic)
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if (enable_haptic) {
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SDL_HapticRumblePlay(haptic, 0.25, 250);
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}
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break;
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case SDL_JOYBUTTONDOWN:
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SDL_Log("Button Press: %d\n", event.jbutton.button);
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if(enable_haptic && haptic)
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{
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if (enable_haptic && haptic) {
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SDL_HapticRumblePlay(haptic, 0.25, 250);
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}
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if (event.jbutton.button == 0) {
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