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GPU: Add support for more texture formats (#10641)
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@@ -94,6 +94,8 @@ typedef enum SDL_GPUIndexElementSize
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* - R8G8B8A8_UNORM
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* - B8G8R8A8_UNORM
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* - R8_UNORM
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* - R8_SNORM
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* - R8G8_UNORM
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* - R8G8_SNORM
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* - R8G8B8A8_SNORM
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* - R16_FLOAT
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@@ -102,6 +104,7 @@ typedef enum SDL_GPUIndexElementSize
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* - R32_FLOAT
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* - R32G32_FLOAT
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* - R32G32B32A32_FLOAT
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* - R11G11B10_UFLOAT
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* - R8G8B8A8_UNORM_SRGB
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* - B8G8R8A8_UNORM_SRGB
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* - D16_UNORM
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@@ -122,6 +125,12 @@ typedef enum SDL_GPUIndexElementSize
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* - R16_UINT
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* - R16G16_UINT
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* - R16G16B16A16_UINT
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* - R8_INT
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* - R8G8_INT
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* - R8G8B8A8_INT
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* - R16_INT
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* - R16G16_INT
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* - R16G16B16A16_INT
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* - R8G8B8A8_UNORM_SRGB
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* - B8G8R8A8_UNORM_SRGB
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*
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@@ -132,12 +141,10 @@ typedef enum SDL_GPUIndexElementSize
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* - R32_FLOAT
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* - R32G32_FLOAT
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* - R32G32B32A32_FLOAT
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* - R8_UINT
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* - R8G8_UINT
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* - R8G8B8A8_UINT
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* - R16_UINT
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* - R16G16_UINT
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* - R16G16B16A16_UINT
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* - R8G8B8A8_INT
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* - R16G16B16A16_IINT
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*
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* For DEPTH_STENCIL_TARGET usage, the following formats are universally supported:
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* - D16_UNORM
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@@ -152,24 +159,36 @@ typedef enum SDL_GPUTextureFormat
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SDL_GPU_TEXTUREFORMAT_INVALID = -1,
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/* Unsigned Normalized Float Color Formats */
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SDL_GPU_TEXTUREFORMAT_A8_UNORM,
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SDL_GPU_TEXTUREFORMAT_R8_UNORM,
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SDL_GPU_TEXTUREFORMAT_R8G8_UNORM,
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SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM,
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SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM,
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SDL_GPU_TEXTUREFORMAT_R16_UNORM,
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SDL_GPU_TEXTUREFORMAT_R16G16_UNORM,
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SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM,
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SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM,
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SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM,
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SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM,
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SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM,
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SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM,
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SDL_GPU_TEXTUREFORMAT_R16G16_UNORM,
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SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM,
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SDL_GPU_TEXTUREFORMAT_R8_UNORM,
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SDL_GPU_TEXTUREFORMAT_A8_UNORM,
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SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM,
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/* Compressed Unsigned Normalized Float Color Formats */
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SDL_GPU_TEXTUREFORMAT_BC1_UNORM,
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SDL_GPU_TEXTUREFORMAT_BC2_UNORM,
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SDL_GPU_TEXTUREFORMAT_BC3_UNORM,
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SDL_GPU_TEXTUREFORMAT_BC7_UNORM,
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SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM,
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SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM,
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SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM,
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SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM,
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SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM,
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SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM,
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/* Compressed Signed Float Color Formats */
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SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT,
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/* Compressed Unsigned Float Color Formats */
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SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT,
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/* Signed Normalized Float Color Formats */
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SDL_GPU_TEXTUREFORMAT_R8_SNORM,
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SDL_GPU_TEXTUREFORMAT_R8G8_SNORM,
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SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM,
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SDL_GPU_TEXTUREFORMAT_R16_SNORM,
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SDL_GPU_TEXTUREFORMAT_R16G16_SNORM,
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SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM,
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/* Signed Float Color Formats */
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SDL_GPU_TEXTUREFORMAT_R16_FLOAT,
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SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT,
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@@ -177,6 +196,8 @@ typedef enum SDL_GPUTextureFormat
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SDL_GPU_TEXTUREFORMAT_R32_FLOAT,
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SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT,
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SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT,
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/* Unsigned Float Color Formats */
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SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT,
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/* Unsigned Integer Color Formats */
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SDL_GPU_TEXTUREFORMAT_R8_UINT,
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SDL_GPU_TEXTUREFORMAT_R8G8_UINT,
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@@ -184,12 +205,21 @@ typedef enum SDL_GPUTextureFormat
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SDL_GPU_TEXTUREFORMAT_R16_UINT,
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SDL_GPU_TEXTUREFORMAT_R16G16_UINT,
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SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT,
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/* Signed Integer Color Formats */
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SDL_GPU_TEXTUREFORMAT_R8_INT,
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SDL_GPU_TEXTUREFORMAT_R8G8_INT,
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SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT,
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SDL_GPU_TEXTUREFORMAT_R16_INT,
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SDL_GPU_TEXTUREFORMAT_R16G16_INT,
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SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT,
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/* SRGB Unsigned Normalized Color Formats */
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SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB,
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/* Compressed SRGB Unsigned Normalized Color Formats */
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SDL_GPU_TEXTUREFORMAT_BC3_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_BC7_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB,
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/* Depth Formats */
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SDL_GPU_TEXTUREFORMAT_D16_UNORM,
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SDL_GPU_TEXTUREFORMAT_D24_UNORM,
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