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GPU: Binding validation and prevent null dereference if expected binding is missing (#13164)
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@@ -47,6 +47,20 @@ typedef struct Pass
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bool in_progress;
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} Pass;
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typedef struct ComputePass
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{
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SDL_GPUCommandBuffer *command_buffer;
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bool in_progress;
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SDL_GPUComputePipeline *compute_pipeline;
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bool sampler_bound[MAX_TEXTURE_SAMPLERS_PER_STAGE];
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bool read_only_storage_texture_bound[MAX_STORAGE_TEXTURES_PER_STAGE];
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bool read_only_storage_buffer_bound[MAX_STORAGE_BUFFERS_PER_STAGE];
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bool read_write_storage_texture_bound[MAX_COMPUTE_WRITE_TEXTURES];
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bool read_write_storage_buffer_bound[MAX_COMPUTE_WRITE_BUFFERS];
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} ComputePass;
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typedef struct RenderPass
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{
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SDL_GPUCommandBuffer *command_buffer;
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@@ -54,15 +68,25 @@ typedef struct RenderPass
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SDL_GPUTexture *color_targets[MAX_COLOR_TARGET_BINDINGS];
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Uint32 num_color_targets;
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SDL_GPUTexture *depth_stencil_target;
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SDL_GPUGraphicsPipeline *graphics_pipeline;
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bool vertex_sampler_bound[MAX_TEXTURE_SAMPLERS_PER_STAGE];
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bool vertex_storage_texture_bound[MAX_STORAGE_TEXTURES_PER_STAGE];
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bool vertex_storage_buffer_bound[MAX_STORAGE_BUFFERS_PER_STAGE];
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bool fragment_sampler_bound[MAX_TEXTURE_SAMPLERS_PER_STAGE];
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bool fragment_storage_texture_bound[MAX_STORAGE_TEXTURES_PER_STAGE];
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bool fragment_storage_buffer_bound[MAX_STORAGE_BUFFERS_PER_STAGE];
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} RenderPass;
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typedef struct CommandBufferCommonHeader
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{
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SDL_GPUDevice *device;
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RenderPass render_pass;
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bool graphics_pipeline_bound;
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Pass compute_pass;
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bool compute_pipeline_bound;
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ComputePass compute_pass;
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Pass copy_pass;
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bool swapchain_texture_acquired;
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bool submitted;
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@@ -75,6 +99,29 @@ typedef struct TextureCommonHeader
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SDL_GPUTextureCreateInfo info;
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} TextureCommonHeader;
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typedef struct GraphicsPipelineCommonHeader
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{
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Uint32 num_vertex_samplers;
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Uint32 num_vertex_storage_textures;
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Uint32 num_vertex_storage_buffers;
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Uint32 num_vertex_uniform_buffers;
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Uint32 num_fragment_samplers;
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Uint32 num_fragment_storage_textures;
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Uint32 num_fragment_storage_buffers;
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Uint32 num_fragment_uniform_buffers;
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} GraphicsPipelineCommonHeader;
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typedef struct ComputePipelineCommonHeader
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{
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Uint32 numSamplers;
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Uint32 numReadonlyStorageTextures;
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Uint32 numReadonlyStorageBuffers;
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Uint32 numReadWriteStorageTextures;
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Uint32 numReadWriteStorageBuffers;
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Uint32 numUniformBuffers;
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} ComputePipelineCommonHeader;
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typedef struct BlitFragmentUniforms
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{
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// texcoord space
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