mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-27 13:38:29 +00:00
GPU: Binding validation and prevent null dereference if expected binding is missing (#13164)
This commit is contained in:
@@ -793,13 +793,13 @@ typedef struct DescriptorSetLayout
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typedef struct GraphicsPipelineResourceLayoutHashTableKey
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{
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Uint32 vertexSamplerCount;
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Uint32 vertexStorageBufferCount;
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Uint32 vertexStorageTextureCount;
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Uint32 vertexStorageBufferCount;
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Uint32 vertexUniformBufferCount;
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Uint32 fragmentSamplerCount;
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Uint32 fragmentStorageBufferCount;
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Uint32 fragmentStorageTextureCount;
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Uint32 fragmentStorageBufferCount;
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Uint32 fragmentUniformBufferCount;
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} GraphicsPipelineResourceLayoutHashTableKey;
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@@ -817,18 +817,20 @@ typedef struct VulkanGraphicsPipelineResourceLayout
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DescriptorSetLayout *descriptorSetLayouts[4];
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Uint32 vertexSamplerCount;
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Uint32 vertexStorageBufferCount;
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Uint32 vertexStorageTextureCount;
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Uint32 vertexStorageBufferCount;
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Uint32 vertexUniformBufferCount;
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Uint32 fragmentSamplerCount;
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Uint32 fragmentStorageBufferCount;
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Uint32 fragmentStorageTextureCount;
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Uint32 fragmentStorageBufferCount;
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Uint32 fragmentUniformBufferCount;
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} VulkanGraphicsPipelineResourceLayout;
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typedef struct VulkanGraphicsPipeline
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{
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GraphicsPipelineCommonHeader header;
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VkPipeline pipeline;
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SDL_GPUPrimitiveType primitiveType;
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@@ -872,6 +874,8 @@ typedef struct VulkanComputePipelineResourceLayout
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typedef struct VulkanComputePipeline
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{
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ComputePipelineCommonHeader header;
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VkShaderModule shaderModule;
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VkPipeline pipeline;
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VulkanComputePipelineResourceLayout *resourceLayout;
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@@ -1009,25 +1013,33 @@ typedef struct VulkanCommandBuffer
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Uint32 vertexBufferCount;
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bool needVertexBufferBind;
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VulkanTexture *vertexSamplerTextures[MAX_TEXTURE_SAMPLERS_PER_STAGE];
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VulkanSampler *vertexSamplers[MAX_TEXTURE_SAMPLERS_PER_STAGE];
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VulkanTexture *vertexStorageTextures[MAX_STORAGE_TEXTURES_PER_STAGE];
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VulkanBuffer *vertexStorageBuffers[MAX_STORAGE_BUFFERS_PER_STAGE];
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VkImageView vertexSamplerTextureViewBindings[MAX_TEXTURE_SAMPLERS_PER_STAGE];
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VkSampler vertexSamplerBindings[MAX_TEXTURE_SAMPLERS_PER_STAGE];
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VkImageView vertexStorageTextureViewBindings[MAX_STORAGE_TEXTURES_PER_STAGE];
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VkBuffer vertexStorageBufferBindings[MAX_STORAGE_BUFFERS_PER_STAGE];
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VulkanTexture *fragmentSamplerTextures[MAX_TEXTURE_SAMPLERS_PER_STAGE];
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VulkanSampler *fragmentSamplers[MAX_TEXTURE_SAMPLERS_PER_STAGE];
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VulkanTexture *fragmentStorageTextures[MAX_STORAGE_TEXTURES_PER_STAGE];
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VulkanBuffer *fragmentStorageBuffers[MAX_STORAGE_BUFFERS_PER_STAGE];
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VkImageView fragmentSamplerTextureViewBindings[MAX_TEXTURE_SAMPLERS_PER_STAGE];
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VkSampler fragmentSamplerBindings[MAX_TEXTURE_SAMPLERS_PER_STAGE];
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VkImageView fragmentStorageTextureViewBindings[MAX_STORAGE_TEXTURES_PER_STAGE];
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VkBuffer fragmentStorageBufferBindings[MAX_STORAGE_BUFFERS_PER_STAGE];
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VkImageView computeSamplerTextureViewBindings[MAX_TEXTURE_SAMPLERS_PER_STAGE];
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VkSampler computeSamplerBindings[MAX_TEXTURE_SAMPLERS_PER_STAGE];
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VkImageView readOnlyComputeStorageTextureViewBindings[MAX_STORAGE_TEXTURES_PER_STAGE];
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VkBuffer readOnlyComputeStorageBufferBindings[MAX_STORAGE_BUFFERS_PER_STAGE];
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// Track these separately because barriers can happen mid compute pass
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VulkanTexture *readOnlyComputeStorageTextures[MAX_STORAGE_TEXTURES_PER_STAGE];
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VulkanBuffer *readOnlyComputeStorageBuffers[MAX_STORAGE_BUFFERS_PER_STAGE];
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VkImageView readWriteComputeStorageTextureViewBindings[MAX_COMPUTE_WRITE_TEXTURES];
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VkBuffer readWriteComputeStorageBufferBindings[MAX_COMPUTE_WRITE_BUFFERS];
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// Track these separately because they are barriered when the compute pass begins
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VulkanTextureSubresource *readWriteComputeStorageTextureSubresources[MAX_COMPUTE_WRITE_TEXTURES];
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Uint32 readWriteComputeStorageTextureSubresourceCount;
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VulkanBuffer *readWriteComputeStorageBuffers[MAX_COMPUTE_WRITE_BUFFERS];
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VulkanTexture *computeSamplerTextures[MAX_TEXTURE_SAMPLERS_PER_STAGE];
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VulkanSampler *computeSamplers[MAX_TEXTURE_SAMPLERS_PER_STAGE];
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VulkanTexture *readOnlyComputeStorageTextures[MAX_STORAGE_TEXTURES_PER_STAGE];
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VulkanBuffer *readOnlyComputeStorageBuffers[MAX_STORAGE_BUFFERS_PER_STAGE];
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// Uniform buffers
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VulkanUniformBuffer *vertexUniformBuffers[MAX_UNIFORM_BUFFERS_PER_STAGE];
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@@ -5103,8 +5115,8 @@ static void VULKAN_INTERNAL_BindGraphicsDescriptorSets(
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currentWriteDescriptorSet->pTexelBufferView = NULL;
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currentWriteDescriptorSet->pBufferInfo = NULL;
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imageInfos[imageInfoCount].sampler = commandBuffer->vertexSamplers[i]->sampler;
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imageInfos[imageInfoCount].imageView = commandBuffer->vertexSamplerTextures[i]->fullView;
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imageInfos[imageInfoCount].sampler = commandBuffer->vertexSamplerBindings[i];
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imageInfos[imageInfoCount].imageView = commandBuffer->vertexSamplerTextureViewBindings[i];
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imageInfos[imageInfoCount].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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currentWriteDescriptorSet->pImageInfo = &imageInfos[imageInfoCount];
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@@ -5127,7 +5139,7 @@ static void VULKAN_INTERNAL_BindGraphicsDescriptorSets(
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currentWriteDescriptorSet->pBufferInfo = NULL;
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imageInfos[imageInfoCount].sampler = VK_NULL_HANDLE;
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imageInfos[imageInfoCount].imageView = commandBuffer->vertexStorageTextures[i]->fullView;
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imageInfos[imageInfoCount].imageView = commandBuffer->vertexStorageTextureViewBindings[i];
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imageInfos[imageInfoCount].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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currentWriteDescriptorSet->pImageInfo = &imageInfos[imageInfoCount];
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@@ -5149,7 +5161,7 @@ static void VULKAN_INTERNAL_BindGraphicsDescriptorSets(
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currentWriteDescriptorSet->pTexelBufferView = NULL;
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currentWriteDescriptorSet->pImageInfo = NULL;
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bufferInfos[bufferInfoCount].buffer = commandBuffer->vertexStorageBuffers[i]->buffer;
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bufferInfos[bufferInfoCount].buffer = commandBuffer->vertexStorageBufferBindings[i];
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bufferInfos[bufferInfoCount].offset = 0;
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bufferInfos[bufferInfoCount].range = VK_WHOLE_SIZE;
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@@ -5222,8 +5234,8 @@ static void VULKAN_INTERNAL_BindGraphicsDescriptorSets(
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currentWriteDescriptorSet->pTexelBufferView = NULL;
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currentWriteDescriptorSet->pBufferInfo = NULL;
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imageInfos[imageInfoCount].sampler = commandBuffer->fragmentSamplers[i]->sampler;
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imageInfos[imageInfoCount].imageView = commandBuffer->fragmentSamplerTextures[i]->fullView;
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imageInfos[imageInfoCount].sampler = commandBuffer->fragmentSamplerBindings[i];
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imageInfos[imageInfoCount].imageView = commandBuffer->fragmentSamplerTextureViewBindings[i];
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imageInfos[imageInfoCount].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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currentWriteDescriptorSet->pImageInfo = &imageInfos[imageInfoCount];
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@@ -5246,7 +5258,7 @@ static void VULKAN_INTERNAL_BindGraphicsDescriptorSets(
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currentWriteDescriptorSet->pBufferInfo = NULL;
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imageInfos[imageInfoCount].sampler = VK_NULL_HANDLE;
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imageInfos[imageInfoCount].imageView = commandBuffer->fragmentStorageTextures[i]->fullView;
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imageInfos[imageInfoCount].imageView = commandBuffer->fragmentStorageTextureViewBindings[i];
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imageInfos[imageInfoCount].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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currentWriteDescriptorSet->pImageInfo = &imageInfos[imageInfoCount];
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@@ -5268,7 +5280,7 @@ static void VULKAN_INTERNAL_BindGraphicsDescriptorSets(
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currentWriteDescriptorSet->pTexelBufferView = NULL;
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currentWriteDescriptorSet->pImageInfo = NULL;
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bufferInfos[bufferInfoCount].buffer = commandBuffer->fragmentStorageBuffers[i]->buffer;
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bufferInfos[bufferInfoCount].buffer = commandBuffer->fragmentStorageBufferBindings[i];
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bufferInfos[bufferInfoCount].offset = 0;
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bufferInfos[bufferInfoCount].range = VK_WHOLE_SIZE;
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@@ -6541,6 +6553,16 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
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&nameInfo);
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}
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// Put this data in the pipeline we can do validation in gpu.c
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graphicsPipeline->header.num_vertex_samplers = graphicsPipeline->resourceLayout->vertexSamplerCount;
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graphicsPipeline->header.num_vertex_storage_buffers = graphicsPipeline->resourceLayout->vertexStorageBufferCount;
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graphicsPipeline->header.num_vertex_storage_textures = graphicsPipeline->resourceLayout->vertexStorageTextureCount;
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graphicsPipeline->header.num_vertex_uniform_buffers = graphicsPipeline->resourceLayout->vertexUniformBufferCount;
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graphicsPipeline->header.num_fragment_samplers = graphicsPipeline->resourceLayout->fragmentSamplerCount;
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graphicsPipeline->header.num_fragment_storage_buffers = graphicsPipeline->resourceLayout->fragmentStorageBufferCount;
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graphicsPipeline->header.num_fragment_storage_textures = graphicsPipeline->resourceLayout->fragmentStorageTextureCount;
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graphicsPipeline->header.num_fragment_uniform_buffers = graphicsPipeline->resourceLayout->fragmentUniformBufferCount;
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return (SDL_GPUGraphicsPipeline *)graphicsPipeline;
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}
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@@ -6658,6 +6680,14 @@ static SDL_GPUComputePipeline *VULKAN_CreateComputePipeline(
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&nameInfo);
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}
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// Track these here for debug layer
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vulkanComputePipeline->header.numSamplers = vulkanComputePipeline->resourceLayout->numSamplers;
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vulkanComputePipeline->header.numReadonlyStorageTextures = vulkanComputePipeline->resourceLayout->numReadonlyStorageTextures;
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vulkanComputePipeline->header.numReadonlyStorageBuffers = vulkanComputePipeline->resourceLayout->numReadonlyStorageBuffers;
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vulkanComputePipeline->header.numReadWriteStorageTextures = vulkanComputePipeline->resourceLayout->numReadWriteStorageTextures;
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vulkanComputePipeline->header.numReadWriteStorageBuffers = vulkanComputePipeline->resourceLayout->numReadWriteStorageBuffers;
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vulkanComputePipeline->header.numUniformBuffers = vulkanComputePipeline->resourceLayout->numUniformBuffers;
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return (SDL_GPUComputePipeline *)vulkanComputePipeline;
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}
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@@ -7458,21 +7488,21 @@ static void VULKAN_BindVertexSamplers(
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VulkanTextureContainer *textureContainer = (VulkanTextureContainer *)textureSamplerBindings[i].texture;
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VulkanSampler *sampler = (VulkanSampler *)textureSamplerBindings[i].sampler;
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if (vulkanCommandBuffer->vertexSamplers[firstSlot + i] != sampler) {
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if (vulkanCommandBuffer->vertexSamplerBindings[firstSlot + i] != sampler->sampler) {
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VULKAN_INTERNAL_TrackSampler(
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vulkanCommandBuffer,
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(VulkanSampler *)textureSamplerBindings[i].sampler);
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vulkanCommandBuffer->vertexSamplers[firstSlot + i] = (VulkanSampler *)textureSamplerBindings[i].sampler;
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vulkanCommandBuffer->vertexSamplerBindings[firstSlot + i] = sampler->sampler;
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vulkanCommandBuffer->needNewVertexResourceDescriptorSet = true;
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}
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if (vulkanCommandBuffer->vertexSamplerTextures[firstSlot + i] != textureContainer->activeTexture) {
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if (vulkanCommandBuffer->vertexSamplerTextureViewBindings[firstSlot + i] != textureContainer->activeTexture->fullView) {
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VULKAN_INTERNAL_TrackTexture(
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vulkanCommandBuffer,
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textureContainer->activeTexture);
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vulkanCommandBuffer->vertexSamplerTextures[firstSlot + i] = textureContainer->activeTexture;
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vulkanCommandBuffer->vertexSamplerTextureViewBindings[firstSlot + i] = textureContainer->activeTexture->fullView;
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vulkanCommandBuffer->needNewVertexResourceDescriptorSet = true;
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}
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}
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@@ -7489,12 +7519,12 @@ static void VULKAN_BindVertexStorageTextures(
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for (Uint32 i = 0; i < numBindings; i += 1) {
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VulkanTextureContainer *textureContainer = (VulkanTextureContainer *)storageTextures[i];
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if (vulkanCommandBuffer->vertexStorageTextures[firstSlot + i] != textureContainer->activeTexture) {
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if (vulkanCommandBuffer->vertexStorageTextureViewBindings[firstSlot + i] != textureContainer->activeTexture->fullView) {
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VULKAN_INTERNAL_TrackTexture(
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vulkanCommandBuffer,
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textureContainer->activeTexture);
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vulkanCommandBuffer->vertexStorageTextures[firstSlot + i] = textureContainer->activeTexture;
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vulkanCommandBuffer->vertexStorageTextureViewBindings[firstSlot + i] = textureContainer->activeTexture->fullView;
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vulkanCommandBuffer->needNewVertexResourceDescriptorSet = true;
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}
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}
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@@ -7511,12 +7541,12 @@ static void VULKAN_BindVertexStorageBuffers(
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for (Uint32 i = 0; i < numBindings; i += 1) {
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VulkanBufferContainer *bufferContainer = (VulkanBufferContainer *)storageBuffers[i];
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if (vulkanCommandBuffer->vertexStorageBuffers[firstSlot + i] != bufferContainer->activeBuffer) {
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if (vulkanCommandBuffer->vertexStorageBufferBindings[firstSlot + i] != bufferContainer->activeBuffer->buffer) {
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VULKAN_INTERNAL_TrackBuffer(
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vulkanCommandBuffer,
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bufferContainer->activeBuffer);
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vulkanCommandBuffer->vertexStorageBuffers[firstSlot + i] = bufferContainer->activeBuffer;
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vulkanCommandBuffer->vertexStorageBufferBindings[firstSlot + i] = bufferContainer->activeBuffer->buffer;
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vulkanCommandBuffer->needNewVertexResourceDescriptorSet = true;
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}
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}
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@@ -7534,21 +7564,21 @@ static void VULKAN_BindFragmentSamplers(
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VulkanTextureContainer *textureContainer = (VulkanTextureContainer *)textureSamplerBindings[i].texture;
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VulkanSampler *sampler = (VulkanSampler *)textureSamplerBindings[i].sampler;
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if (vulkanCommandBuffer->fragmentSamplers[firstSlot + i] != sampler) {
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if (vulkanCommandBuffer->fragmentSamplerBindings[firstSlot + i] != sampler->sampler) {
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VULKAN_INTERNAL_TrackSampler(
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vulkanCommandBuffer,
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(VulkanSampler *)textureSamplerBindings[i].sampler);
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vulkanCommandBuffer->fragmentSamplers[firstSlot + i] = (VulkanSampler *)textureSamplerBindings[i].sampler;
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vulkanCommandBuffer->fragmentSamplerBindings[firstSlot + i] = sampler->sampler;
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vulkanCommandBuffer->needNewFragmentResourceDescriptorSet = true;
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}
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if (vulkanCommandBuffer->fragmentSamplerTextures[firstSlot + i] != textureContainer->activeTexture) {
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if (vulkanCommandBuffer->fragmentSamplerTextureViewBindings[firstSlot + i] != textureContainer->activeTexture->fullView) {
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VULKAN_INTERNAL_TrackTexture(
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vulkanCommandBuffer,
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textureContainer->activeTexture);
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vulkanCommandBuffer->fragmentSamplerTextures[firstSlot + i] = textureContainer->activeTexture;
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vulkanCommandBuffer->fragmentSamplerTextureViewBindings[firstSlot + i] = textureContainer->activeTexture->fullView;
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vulkanCommandBuffer->needNewFragmentResourceDescriptorSet = true;
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}
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}
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@@ -7565,12 +7595,12 @@ static void VULKAN_BindFragmentStorageTextures(
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for (Uint32 i = 0; i < numBindings; i += 1) {
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VulkanTextureContainer *textureContainer = (VulkanTextureContainer *)storageTextures[i];
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if (vulkanCommandBuffer->fragmentStorageTextures[firstSlot + i] != textureContainer->activeTexture) {
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if (vulkanCommandBuffer->fragmentStorageTextureViewBindings[firstSlot + i] != textureContainer->activeTexture->fullView) {
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VULKAN_INTERNAL_TrackTexture(
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vulkanCommandBuffer,
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textureContainer->activeTexture);
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vulkanCommandBuffer->fragmentStorageTextures[firstSlot + i] = textureContainer->activeTexture;
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vulkanCommandBuffer->fragmentStorageTextureViewBindings[firstSlot + i] = textureContainer->activeTexture->fullView;
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vulkanCommandBuffer->needNewFragmentResourceDescriptorSet = true;
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}
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}
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@@ -7589,12 +7619,12 @@ static void VULKAN_BindFragmentStorageBuffers(
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for (i = 0; i < numBindings; i += 1) {
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bufferContainer = (VulkanBufferContainer *)storageBuffers[i];
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if (vulkanCommandBuffer->fragmentStorageBuffers[firstSlot + i] != bufferContainer->activeBuffer) {
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if (vulkanCommandBuffer->fragmentStorageBufferBindings[firstSlot + i] != bufferContainer->activeBuffer->buffer) {
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VULKAN_INTERNAL_TrackBuffer(
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vulkanCommandBuffer,
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bufferContainer->activeBuffer);
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vulkanCommandBuffer->fragmentStorageBuffers[firstSlot + i] = bufferContainer->activeBuffer;
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vulkanCommandBuffer->fragmentStorageBufferBindings[firstSlot + i] = bufferContainer->activeBuffer->buffer;
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vulkanCommandBuffer->needNewFragmentResourceDescriptorSet = true;
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}
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}
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@@ -8107,15 +8137,15 @@ static void VULKAN_EndRenderPass(
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SDL_zeroa(vulkanCommandBuffer->vertexBufferOffsets);
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vulkanCommandBuffer->vertexBufferCount = 0;
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SDL_zeroa(vulkanCommandBuffer->vertexSamplers);
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SDL_zeroa(vulkanCommandBuffer->vertexSamplerTextures);
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SDL_zeroa(vulkanCommandBuffer->vertexStorageTextures);
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SDL_zeroa(vulkanCommandBuffer->vertexStorageBuffers);
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SDL_zeroa(vulkanCommandBuffer->vertexSamplerBindings);
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SDL_zeroa(vulkanCommandBuffer->vertexSamplerTextureViewBindings);
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SDL_zeroa(vulkanCommandBuffer->vertexStorageTextureViewBindings);
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SDL_zeroa(vulkanCommandBuffer->vertexStorageBufferBindings);
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SDL_zeroa(vulkanCommandBuffer->fragmentSamplers);
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SDL_zeroa(vulkanCommandBuffer->fragmentSamplerTextures);
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SDL_zeroa(vulkanCommandBuffer->fragmentStorageTextures);
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SDL_zeroa(vulkanCommandBuffer->fragmentStorageBuffers);
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SDL_zeroa(vulkanCommandBuffer->fragmentSamplerBindings);
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SDL_zeroa(vulkanCommandBuffer->fragmentSamplerTextureViewBindings);
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SDL_zeroa(vulkanCommandBuffer->fragmentStorageTextureViewBindings);
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SDL_zeroa(vulkanCommandBuffer->fragmentStorageBufferBindings);
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}
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static void VULKAN_BeginComputePass(
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@@ -8145,6 +8175,7 @@ static void VULKAN_BeginComputePass(
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VULKAN_TEXTURE_USAGE_MODE_COMPUTE_STORAGE_READ_WRITE);
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vulkanCommandBuffer->readWriteComputeStorageTextureSubresources[i] = subresource;
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vulkanCommandBuffer->readWriteComputeStorageTextureViewBindings[i] = subresource->computeWriteView;
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VULKAN_INTERNAL_TrackTexture(
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vulkanCommandBuffer,
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@@ -8161,6 +8192,7 @@ static void VULKAN_BeginComputePass(
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VULKAN_BUFFER_USAGE_MODE_COMPUTE_STORAGE_READ_WRITE);
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vulkanCommandBuffer->readWriteComputeStorageBuffers[i] = buffer;
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vulkanCommandBuffer->readWriteComputeStorageBufferBindings[i] = buffer->buffer;
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VULKAN_INTERNAL_TrackBuffer(
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vulkanCommandBuffer,
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@@ -8212,21 +8244,21 @@ static void VULKAN_BindComputeSamplers(
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VulkanTextureContainer *textureContainer = (VulkanTextureContainer *)textureSamplerBindings[i].texture;
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VulkanSampler *sampler = (VulkanSampler *)textureSamplerBindings[i].sampler;
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if (vulkanCommandBuffer->computeSamplers[firstSlot + i] != sampler) {
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if (vulkanCommandBuffer->computeSamplerBindings[firstSlot + i] != sampler->sampler) {
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VULKAN_INTERNAL_TrackSampler(
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vulkanCommandBuffer,
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sampler);
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vulkanCommandBuffer->computeSamplers[firstSlot + i] = sampler;
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vulkanCommandBuffer->computeSamplerBindings[firstSlot + i] = sampler->sampler;
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vulkanCommandBuffer->needNewComputeReadOnlyDescriptorSet = true;
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}
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if (vulkanCommandBuffer->computeSamplerTextures[firstSlot + i] != textureContainer->activeTexture) {
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if (vulkanCommandBuffer->computeSamplerTextureViewBindings[firstSlot + i] != textureContainer->activeTexture->fullView) {
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VULKAN_INTERNAL_TrackTexture(
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vulkanCommandBuffer,
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textureContainer->activeTexture);
|
||||
|
||||
vulkanCommandBuffer->computeSamplerTextures[firstSlot + i] = textureContainer->activeTexture;
|
||||
vulkanCommandBuffer->computeSamplerTextureViewBindings[firstSlot + i] = textureContainer->activeTexture->fullView;
|
||||
vulkanCommandBuffer->needNewComputeReadOnlyDescriptorSet = true;
|
||||
}
|
||||
}
|
||||
@@ -8267,6 +8299,7 @@ static void VULKAN_BindComputeStorageTextures(
|
||||
textureContainer->activeTexture);
|
||||
|
||||
vulkanCommandBuffer->readOnlyComputeStorageTextures[firstSlot + i] = textureContainer->activeTexture;
|
||||
vulkanCommandBuffer->readOnlyComputeStorageTextureViewBindings[firstSlot + i] = textureContainer->activeTexture->fullView;
|
||||
vulkanCommandBuffer->needNewComputeReadOnlyDescriptorSet = true;
|
||||
}
|
||||
}
|
||||
@@ -8306,6 +8339,7 @@ static void VULKAN_BindComputeStorageBuffers(
|
||||
bufferContainer->activeBuffer);
|
||||
|
||||
vulkanCommandBuffer->readOnlyComputeStorageBuffers[firstSlot + i] = bufferContainer->activeBuffer;
|
||||
vulkanCommandBuffer->readOnlyComputeStorageBufferBindings[firstSlot + i] = bufferContainer->activeBuffer->buffer;
|
||||
vulkanCommandBuffer->needNewComputeReadOnlyDescriptorSet = true;
|
||||
}
|
||||
}
|
||||
@@ -8380,8 +8414,8 @@ static void VULKAN_INTERNAL_BindComputeDescriptorSets(
|
||||
currentWriteDescriptorSet->pTexelBufferView = NULL;
|
||||
currentWriteDescriptorSet->pBufferInfo = NULL;
|
||||
|
||||
imageInfos[imageInfoCount].sampler = commandBuffer->computeSamplers[i]->sampler;
|
||||
imageInfos[imageInfoCount].imageView = commandBuffer->computeSamplerTextures[i]->fullView;
|
||||
imageInfos[imageInfoCount].sampler = commandBuffer->computeSamplerBindings[i];
|
||||
imageInfos[imageInfoCount].imageView = commandBuffer->computeSamplerTextureViewBindings[i];
|
||||
imageInfos[imageInfoCount].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
|
||||
currentWriteDescriptorSet->pImageInfo = &imageInfos[imageInfoCount];
|
||||
@@ -8404,7 +8438,7 @@ static void VULKAN_INTERNAL_BindComputeDescriptorSets(
|
||||
currentWriteDescriptorSet->pBufferInfo = NULL;
|
||||
|
||||
imageInfos[imageInfoCount].sampler = VK_NULL_HANDLE;
|
||||
imageInfos[imageInfoCount].imageView = commandBuffer->readOnlyComputeStorageTextures[i]->fullView;
|
||||
imageInfos[imageInfoCount].imageView = commandBuffer->readOnlyComputeStorageTextureViewBindings[i];
|
||||
imageInfos[imageInfoCount].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
|
||||
currentWriteDescriptorSet->pImageInfo = &imageInfos[imageInfoCount];
|
||||
@@ -8426,7 +8460,7 @@ static void VULKAN_INTERNAL_BindComputeDescriptorSets(
|
||||
currentWriteDescriptorSet->pTexelBufferView = NULL;
|
||||
currentWriteDescriptorSet->pImageInfo = NULL;
|
||||
|
||||
bufferInfos[bufferInfoCount].buffer = commandBuffer->readOnlyComputeStorageBuffers[i]->buffer;
|
||||
bufferInfos[bufferInfoCount].buffer = commandBuffer->readOnlyComputeStorageBufferBindings[i];
|
||||
bufferInfos[bufferInfoCount].offset = 0;
|
||||
bufferInfos[bufferInfoCount].range = VK_WHOLE_SIZE;
|
||||
|
||||
@@ -8461,7 +8495,7 @@ static void VULKAN_INTERNAL_BindComputeDescriptorSets(
|
||||
currentWriteDescriptorSet->pBufferInfo = NULL;
|
||||
|
||||
imageInfos[imageInfoCount].sampler = VK_NULL_HANDLE;
|
||||
imageInfos[imageInfoCount].imageView = commandBuffer->readWriteComputeStorageTextureSubresources[i]->computeWriteView;
|
||||
imageInfos[imageInfoCount].imageView = commandBuffer->readWriteComputeStorageTextureViewBindings[i];
|
||||
imageInfos[imageInfoCount].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
|
||||
currentWriteDescriptorSet->pImageInfo = &imageInfos[imageInfoCount];
|
||||
@@ -8483,7 +8517,7 @@ static void VULKAN_INTERNAL_BindComputeDescriptorSets(
|
||||
currentWriteDescriptorSet->pTexelBufferView = NULL;
|
||||
currentWriteDescriptorSet->pImageInfo = NULL;
|
||||
|
||||
bufferInfos[bufferInfoCount].buffer = commandBuffer->readWriteComputeStorageBuffers[i]->buffer;
|
||||
bufferInfos[bufferInfoCount].buffer = commandBuffer->readWriteComputeStorageBufferBindings[i];
|
||||
bufferInfos[bufferInfoCount].offset = 0;
|
||||
bufferInfos[bufferInfoCount].range = VK_WHOLE_SIZE;
|
||||
|
||||
@@ -8650,9 +8684,12 @@ static void VULKAN_EndComputePass(
|
||||
}
|
||||
}
|
||||
|
||||
// we don't need a barrier because sampler state is always the default if sampler bit is set
|
||||
SDL_zeroa(vulkanCommandBuffer->computeSamplerTextures);
|
||||
SDL_zeroa(vulkanCommandBuffer->computeSamplers);
|
||||
// we don't need a barrier for sampler resources because sampler state is always the default if sampler bit is set
|
||||
SDL_zeroa(vulkanCommandBuffer->computeSamplerTextureViewBindings);
|
||||
SDL_zeroa(vulkanCommandBuffer->computeSamplerBindings);
|
||||
|
||||
SDL_zeroa(vulkanCommandBuffer->readWriteComputeStorageTextureViewBindings);
|
||||
SDL_zeroa(vulkanCommandBuffer->readWriteComputeStorageBufferBindings);
|
||||
|
||||
vulkanCommandBuffer->currentComputePipeline = NULL;
|
||||
|
||||
@@ -9518,21 +9555,23 @@ static SDL_GPUCommandBuffer *VULKAN_AcquireCommandBuffer(
|
||||
SDL_zeroa(commandBuffer->vertexBufferOffsets);
|
||||
commandBuffer->vertexBufferCount = 0;
|
||||
|
||||
SDL_zeroa(commandBuffer->vertexSamplerTextures);
|
||||
SDL_zeroa(commandBuffer->vertexSamplers);
|
||||
SDL_zeroa(commandBuffer->vertexStorageTextures);
|
||||
SDL_zeroa(commandBuffer->vertexStorageBuffers);
|
||||
SDL_zeroa(commandBuffer->vertexSamplerTextureViewBindings);
|
||||
SDL_zeroa(commandBuffer->vertexSamplerBindings);
|
||||
SDL_zeroa(commandBuffer->vertexStorageTextureViewBindings);
|
||||
SDL_zeroa(commandBuffer->vertexStorageBufferBindings);
|
||||
|
||||
SDL_zeroa(commandBuffer->fragmentSamplerTextures);
|
||||
SDL_zeroa(commandBuffer->fragmentSamplers);
|
||||
SDL_zeroa(commandBuffer->fragmentStorageTextures);
|
||||
SDL_zeroa(commandBuffer->fragmentStorageBuffers);
|
||||
SDL_zeroa(commandBuffer->fragmentSamplerTextureViewBindings);
|
||||
SDL_zeroa(commandBuffer->fragmentSamplerBindings);
|
||||
SDL_zeroa(commandBuffer->fragmentStorageTextureViewBindings);
|
||||
SDL_zeroa(commandBuffer->fragmentStorageBufferBindings);
|
||||
|
||||
SDL_zeroa(commandBuffer->readWriteComputeStorageTextureSubresources);
|
||||
commandBuffer->readWriteComputeStorageTextureSubresourceCount = 0;
|
||||
SDL_zeroa(commandBuffer->readWriteComputeStorageBuffers);
|
||||
SDL_zeroa(commandBuffer->computeSamplerTextures);
|
||||
SDL_zeroa(commandBuffer->computeSamplers);
|
||||
SDL_zeroa(commandBuffer->computeSamplerTextureViewBindings);
|
||||
SDL_zeroa(commandBuffer->computeSamplerBindings);
|
||||
SDL_zeroa(commandBuffer->readOnlyComputeStorageTextureViewBindings);
|
||||
SDL_zeroa(commandBuffer->readOnlyComputeStorageBufferBindings);
|
||||
SDL_zeroa(commandBuffer->readOnlyComputeStorageTextures);
|
||||
SDL_zeroa(commandBuffer->readOnlyComputeStorageBuffers);
|
||||
|
||||
|
Reference in New Issue
Block a user