Use the new SDL_clamp() macro where sensible

There were a few places throughout the SDL code where values were
clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp()
macro, use this instead.
This commit is contained in:
David Gow
2021-08-14 22:29:05 +08:00
committed by Sam Lantinga
parent 35c1bbfa49
commit fbc364908a
4 changed files with 11 additions and 11 deletions

View File

@@ -146,7 +146,7 @@ static int SDL_DoEventLogging = 0;
static void SDLCALL
SDL_EventLoggingChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_DoEventLogging = (hint && *hint) ? SDL_max(SDL_min(SDL_atoi(hint), 2), 0) : 0;
SDL_DoEventLogging = (hint && *hint) ? SDL_clamp(SDL_atoi(hint), 0, 2) : 0;
}
static void

View File

@@ -783,9 +783,9 @@ IOS_AccelerometerUpdate(SDL_Joystick *joystick)
*/
/* clamp the data */
accel.x = SDL_min(SDL_max(accel.x, -maxgforce), maxgforce);
accel.y = SDL_min(SDL_max(accel.y, -maxgforce), maxgforce);
accel.z = SDL_min(SDL_max(accel.z, -maxgforce), maxgforce);
accel.x = SDL_clamp(accel.x, -maxgforce, maxgforce);
accel.y = SDL_clamp(accel.y, -maxgforce, maxgforce);
accel.z = SDL_clamp(accel.z, -maxgforce, maxgforce);
/* pass in data mapped to range of SInt16 */
SDL_PrivateJoystickAxis(joystick, 0, (accel.x / maxgforce) * maxsint16);

View File

@@ -925,7 +925,7 @@ keyboard_handle_repeat_info(void *data, struct wl_keyboard *wl_keyboard,
int32_t rate, int32_t delay)
{
struct SDL_WaylandInput *input = data;
input->keyboard_repeat.repeat_rate = SDL_max(0, SDL_min(rate, 1000));
input->keyboard_repeat.repeat_rate = SDL_clamp(rate, 0, 1000);
input->keyboard_repeat.repeat_delay = delay;
input->keyboard_repeat.is_initialized = SDL_TRUE;
}