Add support for the Nokia N-Gage (#5597)

* Add initial support for the Nokia N-Gage

* N-Gage: disable clipping for the time being, issue needs to be resolved later

* Move va_copy definition to SDL_internal.h

* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way

* Remove redundant include, add HAVE_STDLIB_H

* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"

This reverts commit 4f5f0fc36c.

* N-Gage: fix clipping issue by providing proper math functions
This commit is contained in:
Michael Fitzmayer
2022-05-03 17:51:49 +02:00
committed by GitHub
parent 3fcc2cb500
commit fbd230bb6c
25 changed files with 1941 additions and 1 deletions

View File

@@ -0,0 +1,424 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_NGAGE
#include <SDL.h>
#include "../SDL_sysvideo.h"
#include "SDL_ngagevideo.h"
#include "SDL_ngageframebuffer_c.h"
#define NGAGE_SURFACE "NGAGE_FrameBuffer"
/* For 12 bit screen HW. Table for fast conversion from 8 bit to 12 bit
*
* TUint16 is enough, but using TUint32 so we can use better instruction
* selection on ARMI.
*/
static TUint32 NGAGE_HWPalette_256_to_Screen[256];
int GetBpp(TDisplayMode displaymode);
void DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
void DrawBackground(_THIS);
void DirectDraw(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer);
void RedrawWindowL(_THIS);
int SDL_NGAGE_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
{
SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
SDL_Surface *surface;
const Uint32 surface_format = SDL_PIXELFORMAT_RGB444;
int w, h;
/* Free the old framebuffer surface */
SDL_NGAGE_DestroyWindowFramebuffer(_this, window);
/* Create a new one */
SDL_GetWindowSize(window, &w, &h);
surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, surface_format);
if (! surface) {
return -1;
}
/* Save the info and return! */
SDL_SetWindowData(window, NGAGE_SURFACE, surface);
*format = surface_format;
*pixels = surface->pixels;
*pitch = surface->pitch;
/* Initialise Epoc frame buffer */
TDisplayMode displayMode = phdata->NGAGE_WsScreen->DisplayMode();
TScreenInfoV01 screenInfo;
TPckg<TScreenInfoV01> sInfo(screenInfo);
UserSvr::ScreenInfo(sInfo);
phdata->NGAGE_ScreenSize = screenInfo.iScreenSize;
phdata->NGAGE_DisplayMode = displayMode;
phdata->NGAGE_HasFrameBuffer = screenInfo.iScreenAddressValid;
phdata->NGAGE_FrameBuffer = phdata->NGAGE_HasFrameBuffer ? (TUint8*) screenInfo.iScreenAddress : NULL;
phdata->NGAGE_BytesPerPixel = ((GetBpp(displayMode)-1) / 8) + 1;
phdata->NGAGE_BytesPerScanLine = screenInfo.iScreenSize.iWidth * phdata->NGAGE_BytesPerPixel;
phdata->NGAGE_BytesPerScreen = phdata->NGAGE_BytesPerScanLine * phdata->NGAGE_ScreenSize.iHeight;
SDL_Log("Screen width %d", screenInfo.iScreenSize.iWidth);
SDL_Log("Screen height %d", screenInfo.iScreenSize.iHeight);
SDL_Log("Screen dmode %d", displayMode);
SDL_Log("Screen valid %d", screenInfo.iScreenAddressValid);
SDL_Log("Bytes per pixel %d", phdata->NGAGE_BytesPerPixel);
SDL_Log("Bytes per scan line %d", phdata->NGAGE_BytesPerScanLine);
SDL_Log("Bytes per screen %d", phdata->NGAGE_BytesPerScreen);
/* It seems that in SA1100 machines for 8bpp displays there is a 512
* palette table at the beginning of the frame buffer.
*
* In 12 bpp machines the table has 16 entries.
*/
if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 8)
{
phdata->NGAGE_FrameBuffer += 512;
}
else
{
phdata->NGAGE_FrameBuffer += 32;
}
/*if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 12)
phdata->NGAGE_FrameBuffer += 16 * 2;
if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 16)
phdata->NGAGE_FrameBuffer += 16 * 2;
*/
// Get draw device for updating the screen
TScreenInfoV01 screenInfo2;
NGAGE_Runtime::GetScreenInfo(screenInfo2);
TRAPD(status, phdata->NGAGE_DrawDevice = CFbsDrawDevice::NewScreenDeviceL(screenInfo2, displayMode));
User::LeaveIfError(status);
/* Activate events for me */
phdata->NGAGE_WsEventStatus = KRequestPending;
phdata->NGAGE_WsSession.EventReady(&phdata->NGAGE_WsEventStatus);
SDL_Log("SDL:WsEventStatus");
User::WaitForRequest(phdata->NGAGE_WsEventStatus);
phdata->NGAGE_RedrawEventStatus = KRequestPending;
phdata->NGAGE_WsSession.RedrawReady(&phdata->NGAGE_RedrawEventStatus);
SDL_Log("SDL:RedrawEventStatus");
User::WaitForRequest(phdata->NGAGE_RedrawEventStatus);
phdata->NGAGE_WsWindow.PointerFilter(EPointerFilterDrag, 0);
phdata->NGAGE_ScreenOffset = TPoint(0, 0);
SDL_Log("SDL:DrawBackground");
DrawBackground(_this); // Clear screen
return 0;
}
int SDL_NGAGE_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
{
static int frame_number;
SDL_Surface *surface;
surface = (SDL_Surface *) SDL_GetWindowData(window, NGAGE_SURFACE);
if (! surface)
{
return SDL_SetError("Couldn't find ngage surface for window");
}
/* Send the data to the display */
if (SDL_getenv("SDL_VIDEO_NGAGE_SAVE_FRAMES"))
{
char file[128];
SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
(int)SDL_GetWindowID(window), ++frame_number);
SDL_SaveBMP(surface, file);
}
DirectUpdate(_this, numrects, (SDL_Rect*)rects);
return 0;
}
void SDL_NGAGE_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
{
SDL_Surface *surface;
surface = (SDL_Surface *) SDL_SetWindowData(window, NGAGE_SURFACE, NULL);
SDL_FreeSurface(surface);
}
/*****************************************************************************/
/* Runtime */
/*****************************************************************************/
#include <e32svr.h>
#include <hal_data.h>
#include <hal.h>
EXPORT_C void NGAGE_Runtime::GetScreenInfo(TScreenInfoV01& screenInfo2)
{
TPckg<TScreenInfoV01> sInfo2(screenInfo2);
UserSvr::ScreenInfo(sInfo2);
}
/*****************************************************************************/
/* Internal */
/*****************************************************************************/
int GetBpp(TDisplayMode displaymode)
{
return TDisplayModeUtils::NumDisplayModeBitsPerPixel(displaymode);
}
void DrawBackground(_THIS)
{
SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
/* Draw background */
TUint16* screenBuffer = (TUint16*)phdata->NGAGE_FrameBuffer;
/* Draw black background */
Mem::FillZ(screenBuffer, phdata->NGAGE_BytesPerScreen);
}
void DirectDraw(_THIS, int numrects, SDL_Rect *rects, TUint16* screenBuffer)
{
SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
SDL_Surface *screen = (SDL_Surface*)SDL_GetWindowData(_this->windows, NGAGE_SURFACE);
TInt i;
//const TInt sourceNumBytesPerPixel = ((screen->format->BitsPerPixel-1) >> 3) + 1;
TDisplayMode displayMode = phdata->NGAGE_DisplayMode;
const TInt sourceNumBytesPerPixel = ((GetBpp(displayMode)-1) / 8) + 1;
//
const TPoint fixedOffset = phdata->NGAGE_ScreenOffset;
const TInt screenW = screen->w;
const TInt screenH = screen->h;
const TInt sourceScanlineLength = screenW;
const TInt targetScanlineLength = phdata->NGAGE_ScreenSize.iWidth;
/* Render the rectangles in the list */
for (i = 0; i < numrects; ++i)
{
const SDL_Rect& currentRect = rects[i];
SDL_Rect rect2;
rect2.x = currentRect.x;
rect2.y = currentRect.y;
rect2.w = currentRect.w;
rect2.h = currentRect.h;
if (rect2.w <= 0 || rect2.h <= 0) /* Sanity check */
{
continue;
}
/* All variables are measured in pixels */
/* Check rects validity, i.e. upper and lower bounds */
TInt maxX = Min(screenW - 1, rect2.x + rect2.w - 1);
TInt maxY = Min(screenH - 1, rect2.y + rect2.h - 1);
if (maxX < 0 || maxY < 0) /* sanity check */
{
continue;
}
/* Clip from bottom */
maxY = Min(maxY, phdata->NGAGE_ScreenSize.iHeight-1);
/* TODO: Clip from the right side */
const TInt sourceRectWidth = maxX - rect2.x + 1;
const TInt sourceRectWidthInBytes = sourceRectWidth * sourceNumBytesPerPixel;
const TInt sourceRectHeight = maxY - rect2.y + 1;
const TInt sourceStartOffset = rect2.x + rect2.y * sourceScanlineLength;
const TUint skipValue = 1; /* 1 = No skip */
TInt targetStartOffset = fixedOffset.iX + rect2.x + (fixedOffset.iY +rect2.y) * targetScanlineLength;
switch (screen->format->BitsPerPixel)
{
case 12:
{
TUint16* bitmapLine = (TUint16*)screen->pixels + sourceStartOffset;
TUint16* screenMemory = screenBuffer + targetStartOffset;
if (skipValue == 1)
{
for(TInt y = 0 ; y < sourceRectHeight ; y++)
{
Mem::Copy(screenMemory, bitmapLine, sourceRectWidthInBytes);
bitmapLine += sourceScanlineLength;
screenMemory += targetScanlineLength;
}
}
else
{
for(TInt y = 0 ; y < sourceRectHeight ; y++)
{
TUint16* bitmapPos = bitmapLine; /* 2 bytes per pixel */
TUint16* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
for(TInt x = 0 ; x < sourceRectWidth ; x++)
{
__ASSERT_DEBUG(screenMemory < (screenBuffer + phdata->NGAGE_ScreenSize.iWidth * phdata->NGAGE_ScreenSize.iHeight), User::Panic(_L("SDL"), KErrCorrupt));
__ASSERT_DEBUG(screenMemory >= screenBuffer, User::Panic(_L("SDL"), KErrCorrupt));
__ASSERT_DEBUG(bitmapLine < ((TUint16*)screen->pixels + (screen->w * screen->h)), User::Panic(_L("SDL"), KErrCorrupt));
__ASSERT_DEBUG(bitmapLine >= (TUint16*)screen->pixels, User::Panic(_L("SDL"), KErrCorrupt));
*screenMemoryLinePos++ = *bitmapPos;
bitmapPos += skipValue;
}
bitmapLine += sourceScanlineLength;
screenMemory += targetScanlineLength;
}
}
}
break;
// 256 color paletted mode: 8 bpp --> 12 bpp
default:
{
if(phdata->NGAGE_BytesPerPixel <= 2)
{
TUint8* bitmapLine = (TUint8*)screen->pixels + sourceStartOffset;
TUint16* screenMemory = screenBuffer + targetStartOffset;
for(TInt y = 0 ; y < sourceRectHeight ; y++)
{
TUint8* bitmapPos = bitmapLine; /* 1 byte per pixel */
TUint16* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
/* Convert each pixel from 256 palette to 4k color values */
for(TInt x = 0 ; x < sourceRectWidth ; x++)
{
__ASSERT_DEBUG(screenMemoryLinePos < (screenBuffer + (phdata->NGAGE_ScreenSize.iWidth * phdata->NGAGE_ScreenSize.iHeight)), User::Panic(_L("SDL"), KErrCorrupt));
__ASSERT_DEBUG(screenMemoryLinePos >= screenBuffer, User::Panic(_L("SDL"), KErrCorrupt));
__ASSERT_DEBUG(bitmapPos < ((TUint8*)screen->pixels + (screen->w * screen->h)), User::Panic(_L("SDL"), KErrCorrupt));
__ASSERT_DEBUG(bitmapPos >= (TUint8*)screen->pixels, User::Panic(_L("SDL"), KErrCorrupt));
*screenMemoryLinePos++ = NGAGE_HWPalette_256_to_Screen[*bitmapPos++];
}
bitmapLine += sourceScanlineLength;
screenMemory += targetScanlineLength;
}
}
else
{
TUint8* bitmapLine = (TUint8*)screen->pixels + sourceStartOffset;
TUint32* screenMemory = reinterpret_cast<TUint32*>(screenBuffer + targetStartOffset);
for(TInt y = 0 ; y < sourceRectHeight ; y++)
{
TUint8* bitmapPos = bitmapLine; /* 1 byte per pixel */
TUint32* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
/* Convert each pixel from 256 palette to 4k color values */
for(TInt x = 0 ; x < sourceRectWidth ; x++)
{
__ASSERT_DEBUG(screenMemoryLinePos < (reinterpret_cast<TUint32*>(screenBuffer) + (phdata->NGAGE_ScreenSize.iWidth * phdata->NGAGE_ScreenSize.iHeight)), User::Panic(_L("SDL"), KErrCorrupt));
__ASSERT_DEBUG(screenMemoryLinePos >= reinterpret_cast<TUint32*>(screenBuffer), User::Panic(_L("SDL"), KErrCorrupt));
__ASSERT_DEBUG(bitmapPos < ((TUint8*)screen->pixels + (screen->w * screen->h)), User::Panic(_L("SDL"), KErrCorrupt));
__ASSERT_DEBUG(bitmapPos >= (TUint8*)screen->pixels, User::Panic(_L("SDL"), KErrCorrupt));
*screenMemoryLinePos++ = NGAGE_HWPalette_256_to_Screen[*bitmapPos++];
}
bitmapLine += sourceScanlineLength;
screenMemory += targetScanlineLength;
}
}
}
}
}
}
void DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
{
SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
if (! phdata->NGAGE_IsWindowFocused)
{
SDL_PauseAudio(1);
SDL_Delay(1000);
return;
}
SDL_PauseAudio(0);
TUint16* screenBuffer = (TUint16*)phdata->NGAGE_FrameBuffer;
/*if (phdata->NGAGE_ScreenOrientation == CFbsBitGc::EGraphicsOrientationRotated270)
{
// ...
}
else */
{
DirectDraw(_this, numrects, rects, screenBuffer);
}
//TRect rect2 = TRect(phdata->NGAGE_WsWindow.Size());
for (int i = 0; i < numrects; ++i)
{
TInt aAx = rects[i].x;
TInt aAy = rects[i].y;
TInt aBx = rects[i].w;
TInt aBy = rects[i].h;
TRect rect2 = TRect(aAx, aAy, aBx, aBy);
phdata->NGAGE_DrawDevice->UpdateRegion(rect2); /* Should we update rects parameter area only?? */
phdata->NGAGE_DrawDevice->Update();
}
}
void RedrawWindowL(_THIS)
{
SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
SDL_Surface *screen = (SDL_Surface*)SDL_GetWindowData(_this->windows, NGAGE_SURFACE);
int w = screen->w;
int h = screen->h;
if (phdata->NGAGE_ScreenOrientation == CFbsBitGc::EGraphicsOrientationRotated270) {
w = screen->h;
h = screen->w;
}
if ((w < phdata->NGAGE_ScreenSize.iWidth)
|| (h < phdata->NGAGE_ScreenSize.iHeight)) {
DrawBackground(_this);
}
/* Tell the system that something has been drawn */
TRect rect = TRect(phdata->NGAGE_WsWindow.Size());
phdata->NGAGE_WsWindow.Invalidate(rect);
/* Draw current buffer */
SDL_Rect fullScreen;
fullScreen.x = 0;
fullScreen.y = 0;
fullScreen.w = screen->w;
fullScreen.h = screen->h;
DirectUpdate(_this, 1, &fullScreen);
}
#endif /* SDL_VIDEO_DRIVER_NGAGE */
/* vi: set ts=4 sw=4 expandtab: */